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Steam News22 June 202613d ago

Patch Notes — v 1.1

New Talents Impatient — Automatically rushes hordes and grants bonus silver when doing so. Teamwork — Gain a percentage of resistance penetration for each tower placed on the map.

In this update5

Full notes

Full Knights & Towers update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes0 additions22 changes1 removal
  • Maps
  • Balance
  • Gameplay
  • Fixes
  • Performance
changedNew TalentsTeamwork — Gain a percentage of resistance penetration for each tower placed on the map.
changedBalance ChangesArcher
changedBalance ChangesBase attack speed: 0.50 → 0.55 atk/s
changedBalance ChangesBase range: 50 → 55
changedBalance ChangesArrow speed: 200 → 220
changedBalance ChangesArrow Rain: damage multiplier: 2.2× → 2.4×
Base attack speed:0.500.55Base attack speed: increased, buffBase range:5055Base range: increased, buffArrow speed:200220Arrow speed: increased, buffBonus damage based on target's max HP:4.0%4.5%Bonus damage based on target's max HP: increased, buff

Knights & Towers changes

changedTeamwork — Gain a percentage of resistance penetration for each tower placed on the map.
changedArcher
changedBase attack speed: 0.50 → 0.55 atk/s
changedBase range: 50 → 55
changedArrow speed: 200 → 220

New Talents

  • Impatient — Automatically rushes hordes and grants bonus silver when doing so.

  • Teamwork — Gain a percentage of resistance penetration for each tower placed on the map.

Balance Changes

Archer

  • Base attack speed: 0.50 → 0.55 atk/s

  • Base range: 50 → 55

  • Arrow speed: 200 → 220

  • Arrow Rain: damage multiplier: 2.2× → 2.4×

Hyperfocus (Archer)

  • Bonus damage based on target's max HP: 4.0% → 4.5%

  • HP bonus damage cap: 40 → 45

Laser (Mage)

  • Damage multiplier: 2.2× → 2.5×

Root (Druid)

  • Root animation duration: 3.0s → 3.6s

CC Immunity — Enemies

  • Stun/root immunity duration after receiving CC: 4.0s → 3.8s

Bleeding

  • Fixed behavior where reapplying bleeding with a lower damage value would increase the current damage by +0.2. Reapplying now only updates the damage if the new value is higher.

Poison

  • Removed gradual damage reduction per tick over the duration. Poison now deals constant damage until it expires.

Initial Silver

  • Now increments the initial silver of the game with the maps record.

Improvements

  • Starting gold on maps now accounts for the highest horde record previously reached on that map.

  • Pause menu now displays the selected tower's armor penetration value.

Bug Fixes

  • Rage Attack was not applying armor penetration when dealing damage. Fixed.

  • Diversity Achievement now also checks whether the Teamwork talent has been acquired.

  • Save Game was not working properly when you had multiple saves. Fixed.

Performance

  • General performance improvements to the Archer, Warrior, Barbarian, and damage visual effects. Matches with many simultaneous towers and enemies should run with fewer frame drops.

Source

Steam News / 22 June 2026

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