In this update5
Full notes
Full Knights & Towers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Balance
- Gameplay
- Fixes
- Performance
Knights & Towers changes
New Talents
Impatient — Automatically rushes hordes and grants bonus silver when doing so.
Teamwork — Gain a percentage of resistance penetration for each tower placed on the map.
Balance Changes
Archer
Base attack speed: 0.50 → 0.55 atk/s
Base range: 50 → 55
Arrow speed: 200 → 220
Arrow Rain: damage multiplier: 2.2× → 2.4×
Hyperfocus (Archer)
Bonus damage based on target's max HP: 4.0% → 4.5%
HP bonus damage cap: 40 → 45
Laser (Mage)
Damage multiplier: 2.2× → 2.5×
Root (Druid)
Root animation duration: 3.0s → 3.6s
CC Immunity — Enemies
Stun/root immunity duration after receiving CC: 4.0s → 3.8s
Bleeding
Fixed behavior where reapplying bleeding with a lower damage value would increase the current damage by +0.2. Reapplying now only updates the damage if the new value is higher.
Poison
Removed gradual damage reduction per tick over the duration. Poison now deals constant damage until it expires.
Initial Silver
Now increments the initial silver of the game with the maps record.
Improvements
Starting gold on maps now accounts for the highest horde record previously reached on that map.
Pause menu now displays the selected tower's armor penetration value.
Bug Fixes
Rage Attack was not applying armor penetration when dealing damage. Fixed.
Diversity Achievement now also checks whether the Teamwork talent has been acquired.
Save Game was not working properly when you had multiple saves. Fixed.
Performance
General performance improvements to the Archer, Warrior, Barbarian, and damage visual effects. Matches with many simultaneous towers and enemies should run with fewer frame drops.
Source
Changelog.gg summarizes and formats this update. How we read updates.
