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Steam News21 June 20215y ago

Devlog #11 Inventory, Items and Item Actions.

Greetings Knights! Recently we were busy with back-end stuff inside Unity Engine. We are almost done with our own Inventory plugin that is customized for Knight Simulator needs and very flexible.

Full notes

Full Knights & Outlaws update

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What changed

0 fixes1 addition4 changes0 removals
  • Performance
  • Balance
  • Gameplay
  • Server
changedGreetings Knights!Recently we were busy with back-end stuff inside Unity Engine. We are almost done with our own Inventory plugin that is customized for Knight Simulator needs and very flexible. Today let's have some insight into the Unity Engine itself.
addedGreetings Knights!Item Editor allows us to add new items. Allows us to set the item display name, description and 3D model that corresponds to this item. Each item can have a Buff or Debuff assigned to it.
changedGreetings Knights!Buff Editor is a tool that we created to manage the balance of items. From this view, we can easily adjust overpowered or underpowered stuff. We can set here, for example, that the Steel Sword has more attack and a negative agility value than the Iron Sword.
changedGreetings Knights!Everything here might look like a typical RPG setup, but we're working on another window that manages and calculates the stats to make gameplay and combat fun and fairly realistic. This is just our back-end insight into item statistics. In-game inventory is still WIP from an aesthetic point of view so we will share it later.
changedGreetings Knights!More content in future Devlogs. Feedback is welcome, so leave a comment or join us on Discord Server! Yours - Hydragon Knight Simulator Team Steam post image https://store.steampowered.com/app/1122230/Knight_Simulator/

Knights & Outlaws changes

changedRecently we were busy with back-end stuff inside Unity Engine. We are almost done with our own Inventory plugin that is customized for Knight Simulator needs and very flexible. Today let's have some insight into the Unity Engine itself.
addedItem Editor allows us to add new items. Allows us to set the item display name, description and 3D model that corresponds to this item. Each item can have a Buff or Debuff assigned to it.
changedBuff Editor is a tool that we created to manage the balance of items. From this view, we can easily adjust overpowered or underpowered stuff. We can set here, for example, that the Steel Sword has more attack and a negative agility value than the Iron Sword.
changedEverything here might look like a typical RPG setup, but we're working on another window that manages and calculates the stats to make gameplay and combat fun and fairly realistic. This is just our back-end insight into item statistics. In-game inventory is still WIP from an aesthetic point of view so we will share it later.
changedMore content in future Devlogs. Feedback is welcome, so leave a comment or join us on Discord Server! Yours - Hydragon Knight Simulator Team Steam post image https://store.steampowered.com/app/1122230/Knight_Simulator/

Greetings Knights!

Recently we were busy with back-end stuff inside Unity Engine. We are almost done with our own Inventory plugin that is customized for Knight Simulator needs and very flexible. Today let's have some insight into the Unity Engine itself.

Item Editor allows us to add new items. Allows us to set the item display name, description and 3D model that corresponds to this item. Each item can have a Buff or Debuff assigned to it.

Buff Editor is a tool that we created to manage the balance of items. From this view, we can easily adjust overpowered or underpowered stuff. We can set here, for example, that the Steel Sword has more attack and a negative agility value than the Iron Sword.

Inventory Editor is only used to display the list of items that the player has in their inventory. We did not develop this window that we do not need it that much but it will be very handy for future bug-fixing and testing.

Everything here might look like a typical RPG setup, but we're working on another window that manages and calculates the stats to make gameplay and combat fun and fairly realistic. This is just our back-end insight into item statistics. In-game inventory is still WIP from an aesthetic point of view so we will share it later.

More content in future Devlogs. Feedback is welcome, so leave a comment or join us on Discord Server! Yours - Hydragon Knight Simulator Team Steam post image https://store.steampowered.com/app/1122230/Knight_Simulator/

Source

Steam News / 21 June 2021

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