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Steam News2 April 20206y ago

Update #2

Changes: Fixed bug where the regent could get stuck in the air if he jumped on another character. Fixed bug where catapulted stones could get stuck on the ground.

Full notes

Full KnightOut update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes0 additions2 changes0 removals
  • Fixes
  • Maps
  • Balance
  • Gameplay
fixedFixed bug where the regent could get stuck in the air if he jumped on another character.
fixedFixed bug where catapulted stones could get stuck on the ground.
fixedFixed bug where the knight would run backwards and be unable to attack.
fixedFixed issue where your gold in tutorial would depend on the gold you set in customization when you went back to the tutorial.
changedUpdated the shader for building, it now doesn’t glow in the mushroom map and doesn’t have unwanted graphic artifacts.
fixedFixed bug where cannon balls would do more damage the longer you play.
Default build time12090secondsDefault build time decreased, nerf

KnightOut changes

fixedFixed bug where the regent could get stuck in the air if he jumped on another character.
fixedFixed bug where catapulted stones could get stuck on the ground.
fixedFixed bug where the knight would run backwards and be unable to attack.
fixedFixed issue where your gold in tutorial would depend on the gold you set in customization when you went back to the tutorial.
changedUpdated the shader for building, it now doesn’t glow in the mushroom map and doesn’t have unwanted graphic artifacts.

Changes:

  • Fixed bug where the regent could get stuck in the air if he jumped on another character.

  • Fixed bug where catapulted stones could get stuck on the ground.

  • Adjustment to the flee function of regents, should make them not flee when there is no players or they are dead.

  • Fixed bug where the knight would run backwards and be unable to attack.

  • Fixed issue where your gold in tutorial would depend on the gold you set in customization when you went back to the tutorial.

  • Updated the shader for building, it now doesn’t glow in the mushroom map and doesn’t have unwanted graphic artifacts.

  • Fixed bug where cannon balls would do more damage the longer you play.

  • Fixed visual bug where explosion from cannon balls would be delayed.

  • Fixed bug where king would jump through walls, now he won’t jump if there is an object on top of him.

  • Default build time reduced from 120 to 90 seconds

Source

Steam News / 2 April 2020

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