Full notes
Full Knightfall update
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Repeated intro
Hey there everyone! Sorry for being in the dark for a bit, I was super sick for the last month and a half. All better now, here's a new patch! PATCH NOTES BUGFIXES
What changed
- Gameplay
- Balance
- Fixes
- Performance
- UI and audio
Fixed a bug where sometimes swapping a weapon would leave a transparent "Weapon" on the ground.
Fixed a bug where elemental weapons would not do elemental damage or effects.
Fixed a bug where you could hit skeletons if you were at a much higher elevation than them.
Fixed a bug where item chests were showing the items.
Fixed a bug where the quest "Room of Power" would crash the game if the quest wasn't found but the completion marker was triggered by the player.
Fixed a major bug where the game thought you started on the floor of your current playthrough after returning to the main menu and starting a new game. (Basically, you ended up with a blacked out screen and could not swing your sword.)
Fixed the sorting of different UI pieces so that they no longer overlap incorrectly.
Fixed a bug where the first floor boss's legs went underneath level detail props and were unseen.
Fixed a bug where the "Poisoned" effect text would appear in the lower left corner instead of where the player was.
CHANGES
Reduced the camera's vision range by a bit.
Hatchery colliders now turn off at point of death instead of waiting for the sprite to disappear.
Collision box on first floor boss after death changed to reflect sprite.
BALANCING
Spiders! -----> Base Health increased from 10 -> 12 -----> Aggro Range increased from 2 -> 3 -----> Speed decreased from 3.25 -> 2 -----> Attack Rate Interval slowed from every 1 second -> 1.2 seconds.
Skeleton Warrior Base Health increased from 12 -> 14
Skeleton Commander Base Health increased from 20 -> 25
Skeleton General Base Health increased from 30 -> 38
First Floor Boss Max Health increased from 250 -> 500
ADDITIONS
New voiceover!
Added delay to sync voiceover to subtitles.
New room details! Rats, mushrooms, boulders, and skulls, oh my!
Added selection clarity to the main menu.
Attack animation system revamped, unarmed attacks are significantly more responsive.
Now that I'm healthy again, the weekly patch notes will re-commence! Catch you guys in the dungeons! - Josh Static City Games
Source
Changelog.gg summarizes and formats this update. How we read updates.
