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Steam News20 October 20232y ago

Update 1.0.3

Bug Fixes: Fixed the attack speed value shown on the knight's statue menu to accurately reflect in-game speed Fixed an invisible blocker that appeared if the Forest Giant was defeated while casting root attack Fixed roc

Full notes

Full Knight vs Giant: The Broken Excalibur update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes0 additions10 changes0 removals
  • Balance
  • Gameplay
  • Fixes
  • Performance
fixedFixed the attack speed value shown on the knight's statue menu to accurately reflect in-game speed
fixedFixed an invisible blocker that appeared if the Forest Giant was defeated while casting root attack
fixedFixed rock enemies (Rocknoid, Rocklett, Rockling) sometimes attacking too quickly after spawning
fixedFixed rock enemies (Rocknoid, Rocklett, Rockling) getting stuck after attacking
fixedFixed Laser Totem and Hellhound attack telegraphs disappearing too quickly
fixedFixed Percival's sword animation sometimes getting stuck if the player had attack speed blessing

Knight vs Giant: The Broken Excalibur changes

fixedFixed the attack speed value shown on the knight's statue menu to accurately reflect in-game speed
fixedFixed an invisible blocker that appeared if the Forest Giant was defeated while casting root attack
fixedFixed rock enemies (Rocknoid, Rocklett, Rockling) sometimes attacking too quickly after spawning
fixedFixed rock enemies (Rocknoid, Rocklett, Rockling) getting stuck after attacking
fixedFixed Laser Totem and Hellhound attack telegraphs disappearing too quickly

Bug Fixes:

  • Fixed the attack speed value shown on the knight's statue menu to accurately reflect in-game speed

  • Fixed an invisible blocker that appeared if the Forest Giant was defeated while casting root attack

  • Fixed rock enemies (Rocknoid, Rocklett, Rockling) sometimes attacking too quickly after spawning

  • Fixed rock enemies (Rocknoid, Rocklett, Rockling) getting stuck after attacking

  • Fixed Laser Totem and Hellhound attack telegraphs disappearing too quickly

  • Fixed Percival's sword animation sometimes getting stuck if the player had attack speed blessing

  • Fixed Pincoid's attack area differing from its telegraph

  • Fixed Beetonate's bomb explosion causing no damage

  • Fixed Beetonate's bomb randomly exploding while moving

  • Fixed the player being unable to pick up spirit orbs after using active skills

  • Fixed Cactopod, Cactopellet and Cactorrent not being visible behind some trees

  • Fixed Scarax still moving after being stunned

  • Fixed Hard Hit's damage area

  • Minor bug fixes and game optimization

Improvement & Balancing:

  • Improved Solpion's attack telegraph visibility

  • Improved enemy AI (ranged enemies will now keep their distance from the player)

  • Increased Road Roller's explosion area

  • Sword experience won't be displayed if the upgrade feature has not been unlocked at the blacksmith building

  • Increased Acidic Discharge's poison area

  • Increase Acidic Discharge's blessing damage (5 > 10)

  • Increased Toxic Sprout's blessing damage (10 > 20) and poison duration (3s > 5s)

  • Increased Grail Blazer's blessing burn damage (5 > 10)

  • Increased Poison Attack blessing poison damage (10 > 15)

Source

Steam News / 20 October 2023

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