Full notes
Full Knight Squad update
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Repeated intro
Hey everyone! We're finally back from Christmas with a new build and promise for an even brighter tomorrow! We've added a couple things, tweaked a lot more and did some major fixes for the new build! If everything goes well, a beta version with the first playable online build should also be available next week after the PAX South. In the meantime, here's the change list! Features :
What changed
- Compatibility
- Gameplay
- Maps
- Balance
- Fixes
Knight Squad changes
Added the possibility to change the end condition of each game mode (Ex : 5 rounds won instead of the basic 3 in Last Man Standing)
An ice balista is now present in multiple levels. Beware not getting hit or you'll be frozen for a while!
Added Disco party grail map, LASERS EVERYWHERE!
Added the option to enable or disable the V-Sync since it can cause stutters with some NVidia cards
Tweaks :
Modified the get power up feedback to include the level of the power up your getting (Ex : Explosive Arrows - Level Max, Boots - Level 3, etc)
Added a countdown to the stat screen
Reworked most of the maps to change the tileset visual
Modified a couple maps to add in fire breathing dragons
Fire breathing dragons play a little animation when spewing fire and show smoke prior to firing.
Animations are now fluid. Interpolation between them works properly.
Fixes :
Fixed controller issue when a controller got disconnected
Fixed an input issue that would sometimes (often on some computers) miss attack inputs
Fixed the win feedback that would display the previous' game winner before showing the good one
Fixed an issue in the stat screen where moving your joystick would mark you as ready to continue.
If you have feedbacks about the update, feel free to leave us a comment! :D - Jean Simon Otis, Co-Founder & Programmer at Chainsawesome Games (@rawkjs)
Source
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