Full notes
Full Knight Crawlers update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello hello!
What changed
- Balance
- Gameplay
- Fixes
- UI and audio
Patch 1.1.1 is now live! Below you will find a list of all the changes for the current version.
UPDATE 1.1.1 PATCH NOTES
Reduced the jump cooldown from 1 second to 0.5 seconds
Items can be extracted over the spawner without activating it... for real for real...
Added an icon and text value for domination runes so players know if they have runes to spend
Fixed PS5 and XBox 360 controllers not being recognized
Fixed a bug that caused crawlers to be yeeted out of rooms
If you still manage to be catapulted outside a room somehow, the room will come to your rescue <3
Fixed a bug that caused crawlers to get stuck in walls or through the floor
Fixed a bug that stopped crawler from shooting projectiles
Fixed an issue that caused enemies to take inconsistent amounts of force, making them ping-pong around rooms at neck-break speeds, breaking your neck if you were hit by a goblin fighter jet
Crawler level icon and text moved to the inventory as it was being confused with depth level
Fixed a bug that stopped multiplayer matches from being completed as intended
Fixed a bug that caused enemies to stop moving after being chilled
Fixed Occultist auras freezing enemies in place instead of slowing them down
Reduced the sound effect volume of ignite, chill, and poison effects
Reduced sound effect volume of Trickster passives now
Fixed an issue that caused enemies to drop items twice... sorry...
Reduced the drop chance of cosmetics from Khorgos as it was an easy and reliable way to farm cosmetics
Thank you to everyone who has reported bugs and given suggestions, I really appreciate the time and effort taken and thank you to everyone who has played Knight Crawlers!
Source
Changelog.gg summarizes and formats this update. How we read updates.
