In this update2
Full notes
Full Knight Bewitched update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Store
- UI and audio
- Gameplay
Knight Bewitched changes
Team Bewitched finally has a Discord server! Feel free to join and discuss Knight Bewitched, Absinthia, and any of my other games (or just stuff in general!)
Absinthia Demo
Absinthia Alpha demo 1.5 was released today. The free demo is available on Absinthia's store page!
"Stretch Screen" in the Options menu was updated to allow the player to choose between four full-screen options: "Off" (no stretch), "Pixel Perfect", "Soft" (filtered stretch), and "Stretch" (no filter)-Temporarily removed "the Stretch Screen" option as it's causing lag spikes. Full-screen will default to Filtered Stretch until this is fixedSome skills, items, and location names were changed to prevent text oddities
All interactable objects had their floating text replaced with "?" symbols to fix a similar problem as the one above
Many sound effects (mostly tied to skills) were replaced with new ones*
Absinthia still uses some stock sound effects from the RPG Maker library. I'm in the process of replacing them so the game can be safely ported to consoles--after I secure a publishing deal
Cover Art
I've announced this previously, but Absinthia's cover art is being updated with a new look that more accurately reflects the story's theme. Here's a sketch - the full illustration should be ready by next week!
We're also working on in-game pixel art illustrations! Here's a rough sketch of the first one, when the party first meets Freya in Northwood:
Lastly, here's a reminder that I'll be launching a Kickstarter campaign for Absinthia in late May-early July. Click here to be notified when it goes live. Help me reach 200 followers so we can set a launch date!
As always, if you encounter any bugs with Absinthia or have suggestions, feel free to comment here or say something on the Discord server. Have a great week!
Source
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