What changed
1 fix0 additions0 changes0 removals
fixedThanks for all of the beta users for testing the game! - Special shout out for bug finders -Para(dissonance), Coffee4ever, Gibberish, and many more - Increased movement speed of Joystick and Touchpad option. - Fixed some menu bugs. - Updated graphics of weapons (further improvments yet to come). - Fixed a spawning item bug, which was preventing some rounds from starting. - Updated some scene objects (more Halloween stuff also yet to come). - Fixed dropping items when someone else dies. - Added a delay before all 4 players load a level. - Networked points on the lobby points score boards. - Trench barrier walls set further back. - Changed some core game logic for stability. - Bunch of minor fixes and tweaks.
Knife Club changes
fixedThanks for all of the beta users for testing the game! - Special shout out for bug finders -Para(dissonance), Coffee4ever, Gibberish, and many more - Increased movement speed of Joystick and Touchpad option. - Fixed some menu bugs. - Updated graphics of weapons (further improvments yet to come). - Fixed a spawning item bug, which was preventing some rounds from starting. - Updated some scene objects (more Halloween stuff also yet to come). - Fixed dropping items when someone else dies. - Added a delay before all 4 players load a level. - Networked points on the lobby points score boards. - Trench barrier walls set further back. - Changed some core game logic for stability. - Bunch of minor fixes and tweaks.
Thanks for all of the beta users for testing the game! - Special shout out for bug finders -Para(dissonance), Coffee4ever, Gibberish, and many more - Increased movement speed of Joystick and Touchpad option. - Fixed some menu bugs. - Updated graphics of weapons (further improvments yet to come). - Fixed a spawning item bug, which was preventing some rounds from starting. - Updated some scene objects (more Halloween stuff also yet to come). - Fixed dropping items when someone else dies. - Added a delay before all 4 players load a level. - Networked points on the lobby points score boards. - Trench barrier walls set further back. - Changed some core game logic for stability. - Bunch of minor fixes and tweaks.