In this update10
Full notes
Full Klaus Veen's Treason update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Performance
- Gameplay
- Balance
- UI and audio
- Server
Klaus Veen's Treason changes
The final update of this year. Welcome to Treason Update #11! Without further ado, let's get right into it.
The highlight of this update is native Linux support. We have ported Treason to Linux, which was quite more complicated than just hitting "compile" on the source code. Be warned, if you had Treason installed before with the Windows build on your Linux machine, you MUST uninstall the game completely and reinstall it again, because of capitalization issues with our assets that Steam does not fix with an update, only with a full reinstall. Can't do anything about that, sorry!
The rest of the update was focused on implementing feedback from you, our community, after a very complicated update #10, which took a lot of our time. Thank you for helping us shape the game to make it better! We promise to keep updating the game with more exciting stuff in 2026!
Full list of changes
Stability
The game will now throw an error on startup if your hardware does not support Shader Model 2.0b. It wouldn't work regardless before this change, this is just making it clear as to why you might not be able to run it!
Gameplay
Fixed a bug where selected melee would reset to defaults every restart
Changed Disguise duration to 20 seconds
Added manual deactivation for Disguise by pressing the Disguise button again
Changed default Bear Trap count from 2 to 3
Reduced normal Taser stun duration from 6 to 3 seconds, added a separate command for Detective Taser stun duration (t_taser_detective_stun_duration)
Updated default Poison Dart count from 4 to 6
Increased top speed of Spectator Ghosts and reduced their acceleration
Spiked Bat is now a single-hit gadget
Renamed t_weapon_bat_ console commands to t_weapon_melee_, because they affect all melee weapons
Removed death sound from being killed with Silenced Pistol, it is now part of weapon script instead of being hardcoded
Poison Dart hit sound is now spatialized (meaning it originates from the player who got hit, instead of being inside your ears)
Silenced Pistol can now be scanned by the Detective
Swapped Detective Locator and Doctor Locator abilities for one Team Locator ability
Decreased damage of all default guns by 1
Changed Silenced Pistol damage from 23 to 15 and 1.6x headshot multiplier to 3.0x
Increased Finger Gun player push force
Changed Bat and Stiletto movement speed, damage and attack rate
Updated headshot death sounds and poisoned sound
Changed default max rounds from 7 to 6
Weapons now drop from player's hands in third person, rather than the center of their model
Changed default Health Station health from 80 to 150
Increased Health Station heal rate from 3 HP per second to 6 HP per second
Updated player hitbox damage multipliers: chest 1.1x -> 0.95x, stomach 1.05x -> 1.1x, arms 0.5x -> 0.65x, legs 0.75x -> 0.8x
Updated Thompson shoot sound
Using Finger Gun's hands push will now apply some small damage to non-player entities
Added separate Spiked Bat player hit sound
Reduced default Don spawn time at the start of the round from 5 to 4 seconds (t_clue_objective_start)
Added a spatialized "progress bar" sound, which will play when you try to do any action that requires you to hold your USE button: defusing a bomb, reviving a player, toggling the Power Supply, etc
Fixed Health Station being unusable by Doctors
Fixed a bug when players would be stuck in "you are being revived" mode if a player who was reviving has left the server while reviving, and potentially other ability/gadget-related issues with players disconnecting mid-action
UI
Updated chat message when someone joins the game when pseudonames are disabled
Changed HUD events duration on-screen from 7 to 9 seconds, added a separate command to tweak important HUD events duration on-screen which is 10 seconds by default
Updated Play or Spectate menu: moved loadout to be a separate button, and pressing Play now instantly puts you in the game
Updated Detective Scan HUD event icons
Fixed HUD carried item icon overlapping 6th weapon slot (gadget slot)
Fixed a bug where HUD "you are being revived" progress would go out of bounds due to server lag/crash
Maps
New-ish map: Turtle
Previously was part of closed beta testing for Treason, before the Steam release in 2023.
Castle
Added new passage between entrance and castle
Expanded kitchen area
Expanded paintint room area
Expanded pool room area
Church
Expanded bathroom area
Minor tweaks to areas with oversights
City
Added a new area behind Power Supply
Minor tweaks to areas with oversights
Dust 2 Ode
Expanded area above bombsite B bombsite A passage
Minor tweaks to areas with oversights
Library
Fixed some issues related to clues
Minor tweaks to areas with oversights
Thank you for sticking with us! Merry Christmas & Happy New Year!
Source
Changelog.gg summarizes and formats this update. How we read updates.
