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Steam News19 August 20169y ago

Kittypocalypse patch notes 1.0.04 (2016/08/19)

Bug-fixes: - Fixed bug where game would switch from Vive to Oculus mode, causing the player to get stuck with the Oculus helmet UI.

Full notes

Full Kittypocalypse update

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What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedBug-fixes: - Fixed bug where game would switch from Vive to Oculus mode, causing the player to get stuck with the Oculus helmet UI. - Fixed missing mission briefing sound a particular mission - Fixed main menu in the control room that did not allow clicking on the menu items with the Vive scroll pad - Fixed bug where kitty healthbars would disappear when kitty health was low, but the kitten was still alive - Fixed bug where the top menu item was not selected by default when bringing up menus - Fixed erroneous menu background colors in the pause menu - Fixed bug where healthbars could not be focused on up closes - Fixed bug where the controller button was visually offset when in the control-room - Fixed problem where menus would not get appropriate highlighting when deploying and positioning themselves in in front of the controller beam - Fixed waterplane clipping into controlpoint on Dam level - Fixed misaligned railing on dam level

Kittypocalypse changes

fixedBug-fixes: - Fixed bug where game would switch from Vive to Oculus mode, causing the player to get stuck with the Oculus helmet UI. - Fixed missing mission briefing sound a particular mission - Fixed main menu in the control room that did not allow clicking on the menu items with the Vive scroll pad - Fixed bug where kitty healthbars would disappear when kitty health was low, but the kitten was still alive - Fixed bug where the top menu item was not selected by default when bringing up menus - Fixed erroneous menu background colors in the pause menu - Fixed bug where healthbars could not be focused on up closes - Fixed bug where the controller button was visually offset when in the control-room - Fixed problem where menus would not get appropriate highlighting when deploying and positioning themselves in in front of the controller beam - Fixed waterplane clipping into controlpoint on Dam level - Fixed misaligned railing on dam level

Bug-fixes: - Fixed bug where game would switch from Vive to Oculus mode, causing the player to get stuck with the Oculus helmet UI. - Fixed missing mission briefing sound a particular mission - Fixed main menu in the control room that did not allow clicking on the menu items with the Vive scroll pad - Fixed bug where kitty healthbars would disappear when kitty health was low, but the kitten was still alive - Fixed bug where the top menu item was not selected by default when bringing up menus - Fixed erroneous menu background colors in the pause menu - Fixed bug where healthbars could not be focused on up closes - Fixed bug where the controller button was visually offset when in the control-room - Fixed problem where menus would not get appropriate highlighting when deploying and positioning themselves in in front of the controller beam - Fixed waterplane clipping into controlpoint on Dam level - Fixed misaligned railing on dam level

Source

Steam News / 19 August 2016

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