Full notes
Full Kitty Burger update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Performance
- UI and audio
- Balance
- Events
Kitty Burger changes
GENERAL
Save system improved. Sudden exits or power cuts will no longer corrupt save files.
Graphics API choices updated, fixed black screen issues on older devices.
Fixed VSync issues on AMD GPUs.
Added an FPS limit option alongside VSync.
CUSTOMERS AND SOUNDS
Customer cats now make sounds depending on their order status.
Tutorial day customer flow reworked to be more logical and consistent.
Special customer spawn rates have been rebalanced.
EMPLOYEE (TIKO)
Tiko now enters a waiting state when the same hand action is repeated. Spam behavior is prevented.
Added morning instant-fill ability for day events.
After falling in love, Tiko now requires more taps to open, and a short tutorial has been added.
Fixed the issue where Tiko's dialogue panel remained open at the end of the day.
GAMEPLAY AND UI
Fixed the bug allowing players to skip levels through spamming.
Fixed spamming interactions in the slot panel.
Fixed cursor overlapping issues.
Added hover enlarge effect to all objects in the main menu.
Added hover enlarge effect to all objects in the shutter-style menu.
The shop button now automatically pulses when something can be purchased.
Added a difficulty system with three new difficulty settings.
Source
Changelog.gg summarizes and formats this update. How we read updates.
