What changed
2 fixes0 additions0 changes0 removals
fixedHi All! It's been a while since the spring updates, but we haven't been idle! We have a small content update that's heavy on fixes but DOES contain a few nice changes!BUG FIXES: Tagged Bear (small park dog) as ground so you can jump off his back if you land on it Re-tagged the window under the 1st piano in the city level so you can walk/jump on it Fixed the bug where if you played through two levels which contained portals, they would break on the second unless you re-loaded to the main menu. Fixed a bug where areas in the tower level weren't loading/unloading appropriately. Fixed broken enemy spawns, added extra lives that were missing, due to a missed editor bug now fixed. Made visual improvements to some level areas, and adjusted menu typography to fix some errors CONTENT UPDATES: Added the hanging-hook, an environmental hazard planned this whole time but at the bottom of the new feature stack until now! Added hanging hook to the industrial and fishery levels. Added additional coins to maze-like segments to allow for better player wayfinding in gameplay. Background work to allow for additional levels to be added to the game. Menus, data structures, logic, etc.
fixedHi All! It's been a while since the spring updates, but we haven't been idle! We have a small content update that's heavy on fixes but DOES contain a few nice changes!We hope you enjoy this small update. We are working diligently in the background in preparation for more content.
Kitter changes
fixedBUG FIXES: Tagged Bear (small park dog) as ground so you can jump off his back if you land on it Re-tagged the window under the 1st piano in the city level so you can walk/jump on it Fixed the bug where if you played through two levels which contained portals, they would break on the second unless you re-loaded to the main menu. Fixed a bug where areas in the tower level weren't loading/unloading appropriately. Fixed broken enemy spawns, added extra lives that were missing, due to a missed editor bug now fixed. Made visual improvements to some level areas, and adjusted menu typography to fix some errors CONTENT UPDATES: Added the hanging-hook, an environmental hazard planned this whole time but at the bottom of the new feature stack until now! Added hanging hook to the industrial and fishery levels. Added additional coins to maze-like segments to allow for better player wayfinding in gameplay. Background work to allow for additional levels to be added to the game. Menus, data structures, logic, etc.
fixedWe hope you enjoy this small update. We are working diligently in the background in preparation for more content.
Hi All! It's been a while since the spring updates, but we haven't been idle! We have a small content update that's heavy on fixes but DOES contain a few nice changes!
BUG FIXES: Tagged Bear (small park dog) as ground so you can jump off his back if you land on it Re-tagged the window under the 1st piano in the city level so you can walk/jump on it Fixed the bug where if you played through two levels which contained portals, they would break on the second unless you re-loaded to the main menu. Fixed a bug where areas in the tower level weren't loading/unloading appropriately. Fixed broken enemy spawns, added extra lives that were missing, due to a missed editor bug now fixed. Made visual improvements to some level areas, and adjusted menu typography to fix some errors CONTENT UPDATES: Added the hanging-hook, an environmental hazard planned this whole time but at the bottom of the new feature stack until now! Added hanging hook to the industrial and fishery levels. Added additional coins to maze-like segments to allow for better player wayfinding in gameplay. Background work to allow for additional levels to be added to the game. Menus, data structures, logic, etc.
We hope you enjoy this small update. We are working diligently in the background in preparation for more content.