Full notes
Full Kitsune Tails update
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What changed
- Gameplay
- Performance
Add low-flashing version of eel tileset.
Haunted Heist minigame should no longer churn through RAM on systems with misbehaving GPU drivers.
Make live Haunted Heist decoy fade into darkness properly.
Fix triggerable tutorial textboxes being always visible on repeat visits.
Moved rolling skulls just before outside section in 2-4 slightly to the right.
Second room in 2-4 no longer requires jump speed to get up the moving block with the apple power up.
Made the jump to the treasure boxes at the very top of the 2nd room of 4-4 easier.
Changed 4-6 so moving platforms are always on the same cycle.
Add 5-1 glide tutorial.
The groups of three oncoming moving platforms in the 2nd room of 5-3 now consistently activate together.
Nerfed the heck out of 5-4.
Made the first spikes in 5-6 lower, added an air power up.
Platform flanked by tanuki ninjas in 5-7 no longer requires run speed to jump up.
6-3 no longer has a slope into lava.
Made moving platform at end of 6-3 slightly slower.
Made 2nd moving platform in the 2nd room of 6-7 slightly slower.
Fix lava at very end of 6-7.
Source
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