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- Kip
Checkpoints part 2!
In this small update there are checkpoints for world 7-12, couldn't do a lot more sadly cause I had the flu mid-week and next week I have exams coming up :p But I'll try to get an update out by then!
Announcement - Kip
Checkpoints 1/2 !
Checkpoints have been added to Kip, making a lot of levels much less frustrating, especially the hard mode variants, for now I have provided worlds 1-6 with them but next week all of them should have it. I sadly didn't…
Announcement1 changeGameplay - Kip
1-6 and 2-6!
Weekly update #1 : 1-6 and 2-6 have been added! Not as big of an update but I've regained motivation to make more levels, postponed the bosses for a bit because making levels is way more enjoyable(and takes less time).…
Announcement3 changesFixGameplay - Kip
Weekly updates?
I'll try to start doing weekly update drops, with 10 levels being added each week(or maybe more), I don't know how long I can do this for but I'm pretty motivated to improve the world map by giving the player more choic…
Announcement1 changeMaps - Kip
16 bit music!
16 bit music! 16 bit music has been added, if you don't like it, you can toggle it off or on, by default it's turned on and has 2 songs for each world. All the music are original songs from SMW Central, all credits to t…
Announcement3 changesGameplayPerformance - Kip
Added "expert mode" and several bugfixes
Added "expert mode" and several bugfixes Expert mode displays the x and y position ingame of kip 2, not kip 1, it shows your fps, and you can also turn on hitboxes, so stuff becomes a bit more clear for the harder level…
Announcement3 changesFixGameplay - Kip
Kip 1 ?
Kip 1 has been added to Kip 2! there should be a little button when you click play next to the legacy levels :) It's updated so it also has a save system, which you don't have to manually do and stuff so that's fun
Announcement2 changesGameplay - Kip
Added icons for every world part
The images for every world part were lacking, but has now been changed so it shows a brief preview of 1/5 levels. Progress hasn't been going the fastest but I still try to work on it from time to time. I'll try to make…
Announcement2 changesGameplay - Kip
New shaders, and update on the bossfights
I added new shaders, that are more dynamic-ish. I haven't been working a lot on the bosses due to school but I added a few more assets so whenever I have them all I can work on it. I'll try to also figure out a solution…
Announcement1 changeGameplay - Kip
Controller support and bugfixes :p
I figured out how to add controller support, so well I did. It's only for the story mode levels, will later on make it work with legacy. To enable it, you need to toggle it in the settings. I nerfed a level from w11, it…
Announcement1 changeFix



