Full notes
Full Kip update
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What changed
- Gameplay
- Fixes
The new physics update!
With the help of Prodforer https://scratch.mit.edu/users/prodforer/ (check him out, he makes really cool stuff!) there is a new physics system, which is actually accurate! This makes sure you won't die because of weird hitboxes.
What has been changed/added?
The ceiling isn't buggy anymore
Hitboxes are properly fixed
Levels are adjusted in difficulty, if some levels are still too hard; let me know (psa the hard levels are supposed to be really hard)
Going to a previous level works properly, didn't work before
Removed a ton of assets and code, which results in a size reduction of around 3-4mb - Added a 1x1 spike and a 1x1 block and more to add slight nerfs or buffs to certain levels
Effects now last between 10-20% longer to make levels more accesible
Jump effect doesn't reduce over time unless you jump
Hitbox in advanced settings now only shows the player's hitbox
Editor playtesting doesn't change tiles, it uses the normal physics script
What will be changed the upcoming few days?
The x-6 levels will also be balanced properly (as of 25-4 this has been fixed (hopefully))
Idk yet you'll have too see!
Source
Changelog.gg summarizes and formats this update. How we read updates.
