Full notes
Full Kin's Chronicle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
Getting back into it! Happy Halloween, everyone! This update finalizes the list of weapons and armor! Weird, right? :D
Newly added are Scythes, Katanas, and Claws! Not only that, but ALL weapons now have special Feats that have a 20% chance to trigger ANY time you attack. So, if a character doesn't have a good spell option or is out of MP, just attacking still has a good chance to turn the tide of battle!
Staves are a little different in this regard - their Feat is linked to the elemental type and power of the Staff. Check those out. ;)
New Features
Added Scythe weapons, icons, animations, crafting, and Reap Feat
Added Katana weapons, icons, animations, crafting, and Debilitate Feat
Added Claw weapons, icons, animations, crafting, and Rend Feat
Added Shield Armor, icons, and crafting
New Bows Weapon Feat: Arrow Rain
New Swords Weapon Feat: Sword Trip
New Axe Weapon Feat: Armor Breach
New Spears Weapon Feat: Skewer
New Staves Weapon Feat: Spell Casting
Enhancements
Changed "Usable" in Items menu to "Items", and "Special" to "Unique"
Removed "Power" listing from Items menu to fit all categories better
Zero's default/usable weapons changed from Swords/Axe to Claws/Axe
Decreased Petrifying Scream targets from 4 to 2
Fixes
Changed Stun to only effect an enemy/ally for a single turn to prevent "stun lock"
Source
Changelog.gg summarizes and formats this update. How we read updates.
