HomeGamesUpdatesPricingMethodology
Steam News13 January 20265mo ago

Kings of Hell Early Access v1.7 Update!

Hey there everyone, it has been a bit! This is a small but important update; There have been some issues in regards to playing multiplayer sessions with connecting.

Full notes

Full Kings of Hell update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey there everyone, it has been a bit!

What changed

4 fixes0 additions0 changes0 removals
  • Fixes
  • Server
fixedThis is a small but important update; There have been some issues in regards to playing multiplayer sessions with connecting. I will list the issues below, and how they have been fixed now!
fixedI have fixed a glitch in multiplayer where, if multiple players spawns in the waiting room at the same time, they use the same character as them. Not only has that been fixed, but my original solution to the problem, which was to make players wait 5 to 15 seconds before joining is no longer needed, thus loading into the waiting room quicker overall!
fixedFixed another glitch where if the client of one session is the host of a next, it'd show their ping even if they were a Host. This is no longer the case now!
fixedThis has been a prevailing multiplayer glitch for awhile now, and it required quite a bit of rework with the lobby joining system. I am finally happy to have them fixed!

Kings of Hell changes

fixedThis is a small but important update; There have been some issues in regards to playing multiplayer sessions with connecting. I will list the issues below, and how they have been fixed now!
fixedI have fixed a glitch in multiplayer where, if multiple players spawns in the waiting room at the same time, they use the same character as them. Not only has that been fixed, but my original solution to the problem, which was to make players wait 5 to 15 seconds before joining is no longer needed, thus loading into the waiting room quicker overall!
fixedFixed another glitch where if the client of one session is the host of a next, it'd show their ping even if they were a Host. This is no longer the case now!
fixedThis has been a prevailing multiplayer glitch for awhile now, and it required quite a bit of rework with the lobby joining system. I am finally happy to have them fixed!

This is a small but important update; There have been some issues in regards to playing multiplayer sessions with connecting. I will list the issues below, and how they have been fixed now!

  • I have fixed a glitch in multiplayer where, if multiple players spawns in the waiting room at the same time, they use the same character as them. Not only has that been fixed, but my original solution to the problem, which was to make players wait 5 to 15 seconds before joining is no longer needed, thus loading into the waiting room quicker overall!

  • Fixed another glitch where if the client of one session is the host of a next, it'd show their ping even if they were a Host. This is no longer the case now!

  • Also made it so that when people connect to another player, it says "Initialized, Please Wait..." Instead of shooting up thousands of pings. After awhile, when it is done initializing, it shows the true ping!... it is recommended to wait for it to finish initializing before starting a match!

This has been a prevailing multiplayer glitch for awhile now, and it required quite a bit of rework with the lobby joining system. I am finally happy to have them fixed!

I will see you all again soon, goodbye for now!

Source

Steam News / 13 January 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.