Full notes
Full Kingpin: Reloaded update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello again, Kingpin-ers!
What changed
- Gameplay
- Fixes
- UI and audio
- Balance
- Performance
Kingpin: Reloaded changes
Here is another patch full of fixes and improvements.
Removed errant work texture causing original to show in enhanced mode
Identified and fixed another texture with errant work texture overriding enhanced version
Fixed coil quest. Player now gets 20 bullets for the coil if they already have the pistol, up from 10
Fixed Pump quest
Crosshair setting fixed
Pawn-o-matic now shows full HUD
Fixed weapon switch for pistol / silencer
Enhanced menu button is always active
Weapon wheel no longer 'stains' background
Fixed tommygun not always firing when tapping the fire button
Bosses & hired guys now flinch less when the enhanced flinch check is used.
Rebalanced accuracy over time method mostly so that hired guys are specifically more accurate
Fixed some blending issues when using the original mode flashlight
Loading state information on-screen (temporary)
Fog is now switchable globally. Sky fog is subservient to the Fog enable setting.
High contrast slime
Shader blending fixes
Added vertical/horizontal FOV menu option. Useful for ultrawide monitors. Needs localisation
Removed water distortion as it didn't work correctly
Optimised some shaders
We hope you enjoy it! Keep an eye out for the next update coming soon!
Source
Changelog.gg summarizes and formats this update. How we read updates.
