Full notes
Full KingdomScape update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
KingdomScape changes
Added
Added How to Play section
Added new effects for high resources:
High IRON may turn into ARMY
High CLOTHING may turn into LUXURY
High WOOD and STONE may turn into HOUSING
High MAGIC may produce HONOR
Added new modifiers:
Opulent Estates
Dark Magic
Exquisite Tailoring
Prosperous
Industrial
Mystic
Trade Hub
Militaristic
Pious
Strategic Location
Rebellious
Fertile Lands
Fixed
Fixed an issue where modifiers appeared as deselected after playing a game, despite being selected.
Source
Changelog.gg summarizes and formats this update. How we read updates.
