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Steam News6 November 20232y ago

Update 36 - Improvements

Hey Everyone, We have a solid update 36 for you today, in which update we focused on various visual improvements as well as a usual set of fixes and polish.

Full notes

Full Kingdom Wars 4 update

Read the full published notes in a cleaner layout. The original post stays linked below.

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Hey Everyone,

What changed

5 fixes2 additions11 changes0 removals
  • Gameplay
  • Fixes
  • Store
  • Maps
  • Performance
  • Balance
changedWe have a solid update 36 for you today, in which update we focused on various visual improvements as well as a usual set of fixes and polish.
fixedIn addition we have resolved a major issue that we unfortunately introduced into the game in our last 35th update.
changedWith that said - let`s take a closer look at what update 36 has in store:
fixedFixed a major issue from last update where building constructed in RTS mode will not be recorded for the world map, and other way around
fixedFixed an issue from last update where building plots would not show any name or floating banner
changedImprovements to the visual rendering with updates to light processing

Kingdom Wars 4 changes

changedWe have a solid update 36 for you today, in which update we focused on various visual improvements as well as a usual set of fixes and polish.
fixedIn addition we have resolved a major issue that we unfortunately introduced into the game in our last 35th update.
changedWith that said - let`s take a closer look at what update 36 has in store:
fixedFixed a major issue from last update where building constructed in RTS mode will not be recorded for the world map, and other way around
fixedFixed an issue from last update where building plots would not show any name or floating banner

We have a solid update 36 for you today, in which update we focused on various visual improvements as well as a usual set of fixes and polish.

In addition we have resolved a major issue that we unfortunately introduced into the game in our last 35th update.

With that said - let`s take a closer look at what update 36 has in store:

  • Fixed a major issue from last update where building constructed in RTS mode will not be recorded for the world map, and other way around

  • Fixed an issue from last update where building plots would not show any name or floating banner

  • Improvements to the visual rendering with updates to light processing

  • Reworked nighttime and rain time in-game light

  • It`s a lot easier to see units during darker light now

  • Major improvement to rainy and winter day/nighttime light and effects

  • Major visual improvements to large towns

  • Large towns buildings now light up windows during the night with radiant light

  • Town buildings now have fireplace smoke and other props and visual effects

  • Hamlet village houses also update some new visual effects

  • Some polish and updates to building plots

  • Building plots now show shorter name Plot instead of Building Plot string

  • Fixed major visual problem with major towns where scrolling around made building textures flicker

  • Improved texture rendering on various objects in large town

  • Reworked camera rotation and movement flow for RTS camera – it`s a lot smoother and cinematic now

  • Improvements to zoom speeds both on World Map and RTS camera

  • Fixes visual effects from various smaller objects showing floating health points bar random

  • Village houses and palisade walls segments will not longer show dozens of health point bars

  • Fixed a rare crash when entering large towns from the world map

Source

Steam News / 6 November 2023

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