Full notes
Full Kingdom Wars 4 update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Everyone,
What changed
- Performance
- Maps
- Server
- Store
- Gameplay
- Fixes
Kingdom Wars 4 changes
We have another major update for you. With the 32nd update we looked into fixing one of the worst remaining issues with KW4 - occasional crash when changing levels or engaging in extremely dense combat. This issue was coming from game using too much visual memory - that we managed to finally find a perfect workaround. As a minor inconvenience - you will notice half a second load times when creating new campaign or using Diplomacy window.
In addition today`s update includes better stability, decreased loading times and improvements to the fundamentals of gameplay and performance. You will also notice improvements to world map interactions between cities and armies - fixing a number of rare issues - like armies not getting invited into battles, or clicking on armies or towns to attack not working correctly.
Also please keep in mind that we are migrating to a new server hosting provider this week, and expect online features of the game to be offline until September 12th or so.
Now lets take a closer look at what today`s update 32 has in store:
Minor changes and improvements to Dead Rising DLC
Dead Rising DLC loading screens updated
Foundation work for the upcoming Kingdom Wars Prologue stand alone edition.
Major improvements to stability of the game in all situations
Fixed vast majority of remaining instances where game might crash during intense combat
Fixed last instance of crashing when switching between levels and world map
Visual memory used by the game reduced by 30%
Fixed rare visual glitches showing sometimes on older video cards
Main menu loading time decreased by nearly 50%
Initial loading time into the game decreased by 30%
Major improvements to world map gameplay and army and towns interactions
Fixed a bug where sometimes allied armies were not detected or invited into a battle
Fixed common issues with player being unable to invite second army into the battle
Fixed various issues with using army to interact with nearby towns - recruitment e.t.c
Fixed common issue where sometimes clicking with army to attack another army or town would not do anything
As a minor annoyance - there`s now a half a second delay when loading 'Create new campaign' menu
Source
Changelog.gg summarizes and formats this update. How we read updates.
