Full notes
Full Kingdom Wars 4 update
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Repeated intro
Hey Everyone,
What changed
- Gameplay
- Maps
- Fixes
Kingdom Wars 4 changes
We have a major 30th milestone update today that greatly improves a lot of areas of the game.
To start things of we have completely redesigned the game rules with diplomacy, nation relations and starting conditions for new campaigns. This creates a much better and dynamic experience that`s also more historically accurate and a lot more logical compared to the original KW4 setup.
In addition today`s update comes with a lot of fixes to some of the remaining issues and bugs across the board, delivering a much better gameplay experience.
And now lets take a closer look at what our 30th milestone update has to offer:
Total Redesign of starting diplomacy conditions for new campaigns
Redesign of the starting conditions greatly improves World Map AI performance and logic
Player will now face significantly more attacks by enemy kingdoms
Diplomacy redesigns corrects all illogical starting enemies and alliances
Starting conditions are a lot more geographically and historically accurate now
Player Kingdoms AI lords are a lot better at caring out tasks and stances
AI Lords send armies to assist player a lot faster now
AI Lords are a lot more efficient at attacking enemy Kingdoms
AI Lords will no longer train items in Passive mode, and focus on building up resources and estates
Loading world map is about 20% faster now
Performance improvements on the world map
Fixed various bugs with wall construction on the world map
Constructing walls on the world map now always deducts resources
Fix for world map resources sometimes not updating then buying something
Further improvements to camera scrolling
Addition fixes and improvements to edge scrolling the camera
Balancing of starting conditions for Sultans and Kings expansion
Balanced out siege units for faster sieges
Fixed a few unit descriptions
Source
Changelog.gg summarizes and formats this update. How we read updates.
