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Steam News15 March 201610y ago

Resuming work on Kingdom Wars. Updates on Lords & Vassals

Dear Kingdom Wars Players First of all let me start with a massive apology - in the past few months so much negative has happened, as our plans to expand and support KW1 went off the rails, and at the same time the terr

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Full Kingdom Wars update

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addedDear Kingdom Wars Players First of all let me start with a massive apology - in the past few months so much negative has happened, as our plans to expand and support KW1 went off the rails, and at the same time the terrible server crash had almost put a final nail into Kingdom Wars coffin. Almost... To explain what went wrong - all of our efforts had to focus on finishing and releasing Kingdom Wars 2: Battles, as our company could not survive without releasing KW2B, and it had to be our top priority. While we have, and always will honor our responsibility to our players, first of all I, have to honor my responsibility to my several partners in the team, putting food on their tables. ... one thing came after another and we`ve finally released KW2B albeit several months later - and all our big plans for Kingdom Wars 1 got postponed. And then on top of it all - I still remember being waken up with a phone call from our server company in November, letting us know that unthinkable has happened, dual failure on the main and backup game servers, something that probability can`t even impressed...and large % of the game data has been lost forever... And finally I can say that - WE ARE BACK! , and it`s time to put all that behind us, and try to move on to a brighter future for Kingdom Wars and our player community. And while for the next two weeks we`ll still be working exclusively on fixing final release bugs with KW2B, starting April you`ll finally see first patches roll out to Kingdom Wars 1, with Lords & Vassals release later on this spring, follow by more and more updates. Please feel free to ask questions about development in this post. Our first priority will be fixing several game breaking bugs left in Kingdom Wars. After that we`ll wrap up remaining work on Lords and Vassals. I`ll including some details on the upcoming expansion bellow: Lords and Vassals Our third free expansions, titled "Lords and Vassals" will completely rework the economy, removing Crowns requirement from most gameplay elements, and adding new ways to boost productivity. Crown cost will only associate with certain Vassal town and Empire building elements, as well as research. We also reworked the flow of the game, new players will no longer spend a week or two to max out their homecity, but accomplish it in a couple of days, and move on to Empire building. The main feature of this expansion is meaningful late game, where players have to fight each other for control of 28 cities on the world map. This is where Lords and Vassals title comes in. Late game, your homeland becomes just one of the cities in your empire. And instead of having to garrison and build your homecity, you will be building an empire, with dozens of armies, reinforcing up to 28 cites on the worldmap, each with large individual garrison. Vassal towns has been greatly expanded with new features to make it worth holding and fighting for, with full functionality of the homeland - from training all kind of troops, to upgrading your town with various merchants, and can generate incomes to match your homeland. Players have to garrison their towns to avoid Vassal rebellion, bribe Vassal lords to maintain good relations, and 3/4ths of fighting to acquire a new town will be through PvP, taking the

Kingdom Wars changes

addedDear Kingdom Wars Players First of all let me start with a massive apology - in the past few months so much negative has happened, as our plans to expand and support KW1 went off the rails, and at the same time the terrible server crash had almost put a final nail into Kingdom Wars coffin. Almost... To explain what went wrong - all of our efforts had to focus on finishing and releasing Kingdom Wars 2: Battles, as our company could not survive without releasing KW2B, and it had to be our top priority. While we have, and always will honor our responsibility to our players, first of all I, have to honor my responsibility to my several partners in the team, putting food on their tables. ... one thing came after another and we`ve finally released KW2B albeit several months later - and all our big plans for Kingdom Wars 1 got postponed. And then on top of it all - I still remember being waken up with a phone call from our server company in November, letting us know that unthinkable has happened, dual failure on the main and backup game servers, something that probability can`t even impressed...and large % of the game data has been lost forever... And finally I can say that - WE ARE BACK! , and it`s time to put all that behind us, and try to move on to a brighter future for Kingdom Wars and our player community. And while for the next two weeks we`ll still be working exclusively on fixing final release bugs with KW2B, starting April you`ll finally see first patches roll out to Kingdom Wars 1, with Lords & Vassals release later on this spring, follow by more and more updates. Please feel free to ask questions about development in this post. Our first priority will be fixing several game breaking bugs left in Kingdom Wars. After that we`ll wrap up remaining work on Lords and Vassals. I`ll including some details on the upcoming expansion bellow: Lords and Vassals Our third free expansions, titled "Lords and Vassals" will completely rework the economy, removing Crowns requirement from most gameplay elements, and adding new ways to boost productivity. Crown cost will only associate with certain Vassal town and Empire building elements, as well as research. We also reworked the flow of the game, new players will no longer spend a week or two to max out their homecity, but accomplish it in a couple of days, and move on to Empire building. The main feature of this expansion is meaningful late game, where players have to fight each other for control of 28 cities on the world map. This is where Lords and Vassals title comes in. Late game, your homeland becomes just one of the cities in your empire. And instead of having to garrison and build your homecity, you will be building an empire, with dozens of armies, reinforcing up to 28 cites on the worldmap, each with large individual garrison. Vassal towns has been greatly expanded with new features to make it worth holding and fighting for, with full functionality of the homeland - from training all kind of troops, to upgrading your town with various merchants, and can generate incomes to match your homeland. Players have to garrison their towns to avoid Vassal rebellion, bribe Vassal lords to maintain good relations, and 3/4ths of fighting to acquire a new town will be through PvP, taking the

Dear Kingdom Wars Players First of all let me start with a massive apology - in the past few months so much negative has happened, as our plans to expand and support KW1 went off the rails, and at the same time the terrible server crash had almost put a final nail into Kingdom Wars coffin. Almost... To explain what went wrong - all of our efforts had to focus on finishing and releasing Kingdom Wars 2: Battles, as our company could not survive without releasing KW2B, and it had to be our top priority. While we have, and always will honor our responsibility to our players, first of all I, have to honor my responsibility to my several partners in the team, putting food on their tables. ... one thing came after another and we`ve finally released KW2B albeit several months later - and all our big plans for Kingdom Wars 1 got postponed. And then on top of it all - I still remember being waken up with a phone call from our server company in November, letting us know that unthinkable has happened, dual failure on the main and backup game servers, something that probability can`t even impressed...and large % of the game data has been lost forever... And finally I can say that - WE ARE BACK!, and it`s time to put all that behind us, and try to move on to a brighter future for Kingdom Wars and our player community. And while for the next two weeks we`ll still be working exclusively on fixing final release bugs with KW2B, starting April you`ll finally see first patches roll out to Kingdom Wars 1, with Lords & Vassals release later on this spring, follow by more and more updates. Please feel free to ask questions about development in this post. Our first priority will be fixing several game breaking bugs left in Kingdom Wars. After that we`ll wrap up remaining work on Lords and Vassals. I`ll including some details on the upcoming expansion bellow: Lords and Vassals Our third free expansions, titled "Lords and Vassals" will completely rework the economy, removing Crowns requirement from most gameplay elements, and adding new ways to boost productivity. Crown cost will only associate with certain Vassal town and Empire building elements, as well as research. We also reworked the flow of the game, new players will no longer spend a week or two to max out their homecity, but accomplish it in a couple of days, and move on to Empire building. The main feature of this expansion is meaningful late game, where players have to fight each other for control of 28 cities on the world map. This is where Lords and Vassals title comes in. Late game, your homeland becomes just one of the cities in your empire. And instead of having to garrison and build your homecity, you will be building an empire, with dozens of armies, reinforcing up to 28 cites on the worldmap, each with large individual garrison. Vassal towns has been greatly expanded with new features to make it worth holding and fighting for, with full functionality of the homeland - from training all kind of troops, to upgrading your town with various merchants, and can generate incomes to match your homeland. Players have to garrison their towns to avoid Vassal rebellion, bribe Vassal lords to maintain good relations, and 3/4ths of fighting to acquire a new town will be through PvP, taking the

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Steam News / 15 March 2016

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