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Steam News9 October 201510y ago

Free Expansion Anounced - "Lords and Vassals"

We are excited to finally reveal more info about a massive free expansion pack, and another big update planned to Kingdom Wars this year.

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addedWe are excited to finally reveal more info about a massive free expansion pack, and another big update planned to Kingdom Wars this year. Update : ETA for Lords and Vassals is now March 10th 2016 With these two upcoming updates/expansions Kingdom Wars 1 should move to a whole new level. So lets get started. Lords and Vassals Our third free expansions, titled "Lords and Vassals" will completely rework the economy, removing Crowns requirement from most gameplay elements, and adding new ways to boost productivity. Crown cost will only associate with certain Vassal town and Empire building elements, as well as research. We also reworked the flow of the game, new players will no longer spend a week or two to max out their homecity, but accomplish it in a couple of days, and move on to Empire building. The main feature of this expansion is meaningful late game, where players have to fight each other for control of 28 cities on the world map. This is where Lords and Vassals title comes in. Late game, your homeland becomes just one of the cities in your empire. And instead of having to garrison and build your homecity, you will be building an empire, with dozens of armies, reinforcing up to 28 cites on the worldmap, each with large individual garrison. Vassal towns has been greatly expanded with new features to make it worth holding and fighting for, with full functionality of the homeland - from training all kind of troops, to upgrading your town with various merchants, and can generate incomes to match your homeland. Players have to garrison their towns to avoid Vassal rebellion, bribe Vassal lords to maintain good relations, and 3/4ths of fighting to acquire a new town will be through PvP, taking the town away from some other player. Players will be greatly encourage to defend their vassals if other players attack, as PvP protection is not an option in late game, and aside from large pay out penalty for refusing Vassal defense, it greatly damages your relations with your vassal empire. And of-course, rewards for fighting a PvP vassal defense battle are amazing. This expansion also comes with several key big fixes, and completely re-balances all economic factors in-game. The Big Update The second update will see all the features and engine update from Kingdom Wars 2: Battles ported to Kingdom Wars 1, including new combat, new pathfinding, stable game client that doesn`t CTD, and much better performance. This update titled "The Big Update" (better name soon) is due as soon as KW2B reaches beta stage, and we can safely port everything over to Kingdom Wars 1. We are hopeful for an April 2016 release

Kingdom Wars changes

addedWe are excited to finally reveal more info about a massive free expansion pack, and another big update planned to Kingdom Wars this year. Update : ETA for Lords and Vassals is now March 10th 2016 With these two upcoming updates/expansions Kingdom Wars 1 should move to a whole new level. So lets get started. Lords and Vassals Our third free expansions, titled "Lords and Vassals" will completely rework the economy, removing Crowns requirement from most gameplay elements, and adding new ways to boost productivity. Crown cost will only associate with certain Vassal town and Empire building elements, as well as research. We also reworked the flow of the game, new players will no longer spend a week or two to max out their homecity, but accomplish it in a couple of days, and move on to Empire building. The main feature of this expansion is meaningful late game, where players have to fight each other for control of 28 cities on the world map. This is where Lords and Vassals title comes in. Late game, your homeland becomes just one of the cities in your empire. And instead of having to garrison and build your homecity, you will be building an empire, with dozens of armies, reinforcing up to 28 cites on the worldmap, each with large individual garrison. Vassal towns has been greatly expanded with new features to make it worth holding and fighting for, with full functionality of the homeland - from training all kind of troops, to upgrading your town with various merchants, and can generate incomes to match your homeland. Players have to garrison their towns to avoid Vassal rebellion, bribe Vassal lords to maintain good relations, and 3/4ths of fighting to acquire a new town will be through PvP, taking the town away from some other player. Players will be greatly encourage to defend their vassals if other players attack, as PvP protection is not an option in late game, and aside from large pay out penalty for refusing Vassal defense, it greatly damages your relations with your vassal empire. And of-course, rewards for fighting a PvP vassal defense battle are amazing. This expansion also comes with several key big fixes, and completely re-balances all economic factors in-game. The Big Update The second update will see all the features and engine update from Kingdom Wars 2: Battles ported to Kingdom Wars 1, including new combat, new pathfinding, stable game client that doesn`t CTD, and much better performance. This update titled "The Big Update" (better name soon) is due as soon as KW2B reaches beta stage, and we can safely port everything over to Kingdom Wars 1. We are hopeful for an April 2016 release

We are excited to finally reveal more info about a massive free expansion pack, and another big update planned to Kingdom Wars this year. Update: ETA for Lords and Vassals is now March 10th 2016 With these two upcoming updates/expansions Kingdom Wars 1 should move to a whole new level. So lets get started. Lords and Vassals Our third free expansions, titled "Lords and Vassals" will completely rework the economy, removing Crowns requirement from most gameplay elements, and adding new ways to boost productivity. Crown cost will only associate with certain Vassal town and Empire building elements, as well as research. We also reworked the flow of the game, new players will no longer spend a week or two to max out their homecity, but accomplish it in a couple of days, and move on to Empire building. The main feature of this expansion is meaningful late game, where players have to fight each other for control of 28 cities on the world map. This is where Lords and Vassals title comes in. Late game, your homeland becomes just one of the cities in your empire. And instead of having to garrison and build your homecity, you will be building an empire, with dozens of armies, reinforcing up to 28 cites on the worldmap, each with large individual garrison. Vassal towns has been greatly expanded with new features to make it worth holding and fighting for, with full functionality of the homeland - from training all kind of troops, to upgrading your town with various merchants, and can generate incomes to match your homeland. Players have to garrison their towns to avoid Vassal rebellion, bribe Vassal lords to maintain good relations, and 3/4ths of fighting to acquire a new town will be through PvP, taking the town away from some other player. Players will be greatly encourage to defend their vassals if other players attack, as PvP protection is not an option in late game, and aside from large pay out penalty for refusing Vassal defense, it greatly damages your relations with your vassal empire. And of-course, rewards for fighting a PvP vassal defense battle are amazing. This expansion also comes with several key big fixes, and completely re-balances all economic factors in-game. The Big Update The second update will see all the features and engine update from Kingdom Wars 2: Battles ported to Kingdom Wars 1, including new combat, new pathfinding, stable game client that doesn`t CTD, and much better performance. This update titled "The Big Update" (better name soon) is due as soon as KW2B reaches beta stage, and we can safely port everything over to Kingdom Wars 1. We are hopeful for an April 2016 release

Source

Steam News / 9 October 2015

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