What changed
0 fixes0 additions1 change0 removals
changedDear Players, This week we are happy to bring you another solid patch 1.16. This week our goal was on to greatly improve PvP balancing. But we had an extra goal to avoid effecting players ability to use slightly overpowered units in Vs Environment or NPC sieges. And so we tried to perfect the balance just by adjusting the army strength value of a certain units. All the changes were based on player feedback in-game, and our own tests, hopefully this will help new players avoid Noob Hunters, and will make PvP more balance for our veterans as well. In addition, we looked at improving performance, and reworking our options menu. High end systems will now benefit from much better Shadows and Water rendering, while low to mid end systems should get a well-overdue performance boost. We`ll continue with our next patch before end of April, that will finally add some visual improvements - including updating all the level terrain textures, and trees. As always, we would welcome your feedback on balancing, as we`ll continue to make adjustments to unit stats, and army strength all the way until the Big Update hopefully in June. -Improved FPS on low end, and mid end systems -Improvements to objects cut off distance, looks much better now -Fixed Shadow setting not saving in the Options -Added Highest setting for Shadow Option - much better shadows -Added Highest setting for Water Options - much better looking water -Fixed issues with sound effects by adjusting sound options -Added Highest Sound Quality that plays 128 sound FX at once -First run of the game sets much better visual options/performance -Modified KW2B Promotional Text -Massive rebalance project that adjusts unit Strength value for fair PvP -All Wizards base strength up from 30 to 50 (multiplied with each level for all of these units) -Royal Dragon - strength up from 90 to 120 -Red Dragon and Haunter Dragon - strength up from 75 to 90 -Green Dragon - strength up from 50 to 60 -Ice Dragon - strength up from 60 to 70 -Hydra - strength up from 120 to 150 -Minotaur - strength up from 30 to 45 -Dwarven Cannon strength up from 6 to 12 -Mounted Grand Master strength up from 9 to 16 -Mounted Ranger strength up from 7 to 12 -Cavalier Strength up from 8 to 13 -Mounted Knight up from 11 to 18 -Impaler and Slayer Warg up from 9 to 14
Kingdom Wars changes
changedDear Players, This week we are happy to bring you another solid patch 1.16. This week our goal was on to greatly improve PvP balancing. But we had an extra goal to avoid effecting players ability to use slightly overpowered units in Vs Environment or NPC sieges. And so we tried to perfect the balance just by adjusting the army strength value of a certain units. All the changes were based on player feedback in-game, and our own tests, hopefully this will help new players avoid Noob Hunters, and will make PvP more balance for our veterans as well. In addition, we looked at improving performance, and reworking our options menu. High end systems will now benefit from much better Shadows and Water rendering, while low to mid end systems should get a well-overdue performance boost. We`ll continue with our next patch before end of April, that will finally add some visual improvements - including updating all the level terrain textures, and trees. As always, we would welcome your feedback on balancing, as we`ll continue to make adjustments to unit stats, and army strength all the way until the Big Update hopefully in June. -Improved FPS on low end, and mid end systems -Improvements to objects cut off distance, looks much better now -Fixed Shadow setting not saving in the Options -Added Highest setting for Shadow Option - much better shadows -Added Highest setting for Water Options - much better looking water -Fixed issues with sound effects by adjusting sound options -Added Highest Sound Quality that plays 128 sound FX at once -First run of the game sets much better visual options/performance -Modified KW2B Promotional Text -Massive rebalance project that adjusts unit Strength value for fair PvP -All Wizards base strength up from 30 to 50 (multiplied with each level for all of these units) -Royal Dragon - strength up from 90 to 120 -Red Dragon and Haunter Dragon - strength up from 75 to 90 -Green Dragon - strength up from 50 to 60 -Ice Dragon - strength up from 60 to 70 -Hydra - strength up from 120 to 150 -Minotaur - strength up from 30 to 45 -Dwarven Cannon strength up from 6 to 12 -Mounted Grand Master strength up from 9 to 16 -Mounted Ranger strength up from 7 to 12 -Cavalier Strength up from 8 to 13 -Mounted Knight up from 11 to 18 -Impaler and Slayer Warg up from 9 to 14
Dear Players, This week we are happy to bring you another solid patch 1.16. This week our goal was on to greatly improve PvP balancing. But we had an extra goal to avoid effecting players ability to use slightly overpowered units in Vs Environment or NPC sieges. And so we tried to perfect the balance just by adjusting the army strength value of a certain units. All the changes were based on player feedback in-game, and our own tests, hopefully this will help new players avoid Noob Hunters, and will make PvP more balance for our veterans as well. In addition, we looked at improving performance, and reworking our options menu. High end systems will now benefit from much better Shadows and Water rendering, while low to mid end systems should get a well-overdue performance boost. We`ll continue with our next patch before end of April, that will finally add some visual improvements - including updating all the level terrain textures, and trees. As always, we would welcome your feedback on balancing, as we`ll continue to make adjustments to unit stats, and army strength all the way until the Big Update hopefully in June. -Improved FPS on low end, and mid end systems -Improvements to objects cut off distance, looks much better now -Fixed Shadow setting not saving in the Options -Added Highest setting for Shadow Option - much better shadows -Added Highest setting for Water Options - much better looking water -Fixed issues with sound effects by adjusting sound options -Added Highest Sound Quality that plays 128 sound FX at once -First run of the game sets much better visual options/performance -Modified KW2B Promotional Text -Massive rebalance project that adjusts unit Strength value for fair PvP -All Wizards base strength up from 30 to 50 (multiplied with each level for all of these units) -Royal Dragon - strength up from 90 to 120 -Red Dragon and Haunter Dragon - strength up from 75 to 90 -Green Dragon - strength up from 50 to 60 -Ice Dragon - strength up from 60 to 70 -Hydra - strength up from 120 to 150 -Minotaur - strength up from 30 to 45 -Dwarven Cannon strength up from 6 to 12 -Mounted Grand Master strength up from 9 to 16 -Mounted Ranger strength up from 7 to 12 -Cavalier Strength up from 8 to 13 -Mounted Knight up from 11 to 18 -Impaler and Slayer Warg up from 9 to 14