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Steam News5 March 201412y ago

Patch # 24 A - Half Way There

After a long month we are ready to roll out first part of our Patch 24. This monumental patch is intended to fix all of game breaking issues - just before we start adding major new content with the upcoming empire-build

Full notes

Full Kingdom Wars update

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What changed

1 fix0 additions0 changes0 removals
  • Server
fixedAfter a long month we are ready to roll out first part of our Patch 24. This monumental patch is intended to fix all of game breaking issues - just before we start adding major new content with the upcoming empire-building expansion pack. We`ve decided to roll our this patch in two parts, with today`s Part A fixing main issues with multiplayer, and upcoming Patch 24 Part B taking care of various bugs effecting player towns and armies - like missing crowns, missing units and so on. We would greatly appreciate your feedback on this patch - and hope you`ll continue to enjoy the game while we get the last of the bugs sorted in our next patch - later next week. :::::Major Fixes and Additions::::: -Complete eliminated all lag in multiplayer PvP and CoOp -Fixes majority of out of sync issues in multiplayer -Fixed player missing units after crashing in PvP or CoOp -Fixed issues with PvP giving wrong amount of crowns or deducting crowns -Fixed game user interface breaking during combat -Fixed issue with CoOp invites being sent to the same player again and again -Fixed issues with PvP protection not working for some players -Fixed arrows not hitting units on walls and towers -Fixed major issue with solo NPC siege showing welcome message again resulting in lost units -Fixed homeland showing wrong strength value resulting in unfair PvP battles -Greatly improved sound quality of the game - players will hear more sounds :::::Minor Fixes and Additions::::: -Fixed anti-hacking pop-up appearing to honest players -Player can now see stats of the Market units -Reward for solo or CoOp NPC siege is now the same -Fixed issue with rams attacking cavalry units and other related issues -Gatehouse can now upgrade to Large gatehouse if it has 80 percent hitpoints or more -Disabled Sound Volume option, as it wasn`t working right -Rootant will no longer damage deer or livestock. :::::Balance Adjustments::::: -Siege weapons and Dragon Slayer will no longer move around while on fire -Changed crown rewards for all NPC town sieges -Progressive increase to Wizard army strength value -Goblins train faster -AI Dragons made stronger -Nurfed top-tier Wizard Spells So come back, see the amazing changes tell a friend and we will see you on the battlefield! -Hi11Zone

Kingdom Wars changes

  • Trainmap
fixedAfter a long month we are ready to roll out first part of our Patch 24. This monumental patch is intended to fix all of game breaking issues - just before we start adding major new content with the upcoming empire-building expansion pack. We`ve decided to roll our this patch in two parts, with today`s Part A fixing main issues with multiplayer, and upcoming Patch 24 Part B taking care of various bugs effecting player towns and armies - like missing crowns, missing units and so on. We would greatly appreciate your feedback on this patch - and hope you`ll continue to enjoy the game while we get the last of the bugs sorted in our next patch - later next week. :::::Major Fixes and Additions::::: -Complete eliminated all lag in multiplayer PvP and CoOp -Fixes majority of out of sync issues in multiplayer -Fixed player missing units after crashing in PvP or CoOp -Fixed issues with PvP giving wrong amount of crowns or deducting crowns -Fixed game user interface breaking during combat -Fixed issue with CoOp invites being sent to the same player again and again -Fixed issues with PvP protection not working for some players -Fixed arrows not hitting units on walls and towers -Fixed major issue with solo NPC siege showing welcome message again resulting in lost units -Fixed homeland showing wrong strength value resulting in unfair PvP battles -Greatly improved sound quality of the game - players will hear more sounds :::::Minor Fixes and Additions::::: -Fixed anti-hacking pop-up appearing to honest players -Player can now see stats of the Market units -Reward for solo or CoOp NPC siege is now the same -Fixed issue with rams attacking cavalry units and other related issues -Gatehouse can now upgrade to Large gatehouse if it has 80 percent hitpoints or more -Disabled Sound Volume option, as it wasn`t working right -Rootant will no longer damage deer or livestock. :::::Balance Adjustments::::: -Siege weapons and Dragon Slayer will no longer move around while on fire -Changed crown rewards for all NPC town sieges -Progressive increase to Wizard army strength value -Goblins train faster -AI Dragons made stronger -Nurfed top-tier Wizard Spells So come back, see the amazing changes tell a friend and we will see you on the battlefield! -Hi11Zone

After a long month we are ready to roll out first part of our Patch 24. This monumental patch is intended to fix all of game breaking issues - just before we start adding major new content with the upcoming empire-building expansion pack. We`ve decided to roll our this patch in two parts, with today`s Part A fixing main issues with multiplayer, and upcoming Patch 24 Part B taking care of various bugs effecting player towns and armies - like missing crowns, missing units and so on. We would greatly appreciate your feedback on this patch - and hope you`ll continue to enjoy the game while we get the last of the bugs sorted in our next patch - later next week. :::::Major Fixes and Additions::::: -Complete eliminated all lag in multiplayer PvP and CoOp -Fixes majority of out of sync issues in multiplayer -Fixed player missing units after crashing in PvP or CoOp -Fixed issues with PvP giving wrong amount of crowns or deducting crowns -Fixed game user interface breaking during combat -Fixed issue with CoOp invites being sent to the same player again and again -Fixed issues with PvP protection not working for some players -Fixed arrows not hitting units on walls and towers -Fixed major issue with solo NPC siege showing welcome message again resulting in lost units -Fixed homeland showing wrong strength value resulting in unfair PvP battles -Greatly improved sound quality of the game - players will hear more sounds :::::Minor Fixes and Additions::::: -Fixed anti-hacking pop-up appearing to honest players -Player can now see stats of the Market units -Reward for solo or CoOp NPC siege is now the same -Fixed issue with rams attacking cavalry units and other related issues -Gatehouse can now upgrade to Large gatehouse if it has 80 percent hitpoints or more -Disabled Sound Volume option, as it wasn`t working right -Rootant will no longer damage deer or livestock. :::::Balance Adjustments::::: -Siege weapons and Dragon Slayer will no longer move around while on fire -Changed crown rewards for all NPC town sieges -Progressive increase to Wizard army strength value -Goblins train faster -AI Dragons made stronger -Nurfed top-tier Wizard Spells So come back, see the amazing changes tell a friend and we will see you on the battlefield! -Hi11Zone

Source

Steam News / 5 March 2014

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