What changed
0 fixes1 addition0 changes0 removals
addedPatch #17 Sneak Peak We are really excited to share you some information for the patch we all have been waiting for. New units, much improved ai and game performance, pathfinding over haul and many new Alliance Features and so much more. We will be going live with this patch no later then Thursday, but plan on Monday. To wet your appetite , I have some brand new screenshots for you, I will add more as i make them, ENJOY! Feature Changes: Pathfinding - A new pathfinding system that will greatly reduce lag and improve performance Unit Positioning - a new system for positioning units and placing them on walls Unit AI - redesigned combat with battalions fighting as one, as well as a smarter new unit AI Alliance Additions - more Alliance features and benefits for greater socialization More Units - additional siege-related units to give players more tactical options AND MORE! http://www.reverieworld.com/forums/showthread.php?p=82392#post82392
Kingdom Wars changes
addedPatch #17 Sneak Peak We are really excited to share you some information for the patch we all have been waiting for. New units, much improved ai and game performance, pathfinding over haul and many new Alliance Features and so much more. We will be going live with this patch no later then Thursday, but plan on Monday. To wet your appetite , I have some brand new screenshots for you, I will add more as i make them, ENJOY! Feature Changes: Pathfinding - A new pathfinding system that will greatly reduce lag and improve performance Unit Positioning - a new system for positioning units and placing them on walls Unit AI - redesigned combat with battalions fighting as one, as well as a smarter new unit AI Alliance Additions - more Alliance features and benefits for greater socialization More Units - additional siege-related units to give players more tactical options AND MORE! http://www.reverieworld.com/forums/showthread.php?p=82392#post82392
Patch #17 Sneak Peak We are really excited to share you some information for the patch we all have been waiting for. New units, much improved ai and game performance, pathfinding over haul and many new Alliance Features and so much more. We will be going live with this patch no later then Thursday, but plan on Monday. To wet your appetite , I have some brand new screenshots for you, I will add more as i make them, ENJOY! Feature Changes: Pathfinding - A new pathfinding system that will greatly reduce lag and improve performance Unit Positioning - a new system for positioning units and placing them on walls Unit AI - redesigned combat with battalions fighting as one, as well as a smarter new unit AI Alliance Additions - more Alliance features and benefits for greater socialization More Units - additional siege-related units to give players more tactical options AND MORE! http://www.reverieworld.com/forums/showthread.php?p=82392#post82392