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Full Kingdom Wars 2: Definitive Edition update
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Repeated intro
Hey Everyone,
What changed
- Events
- Gameplay
- Fixes
- Performance
Kingdom Wars 2: Definitive Edition changes
Wishing everyone great holidays ahead, and after taking some time away from KW2DE I`m back to actively updating the game, and you can expect some solid updates during the holiday season.
We have a very solid update today that was long in the making. With this update we looked to address majority of recent reported issues with the game, from campaign saves, to survival mode, and issues with defeating elven players. There`s a long list of changes, and overall gameplay experience is a lot better now in all game modes.
We`ll continue with another update later on this month.
Thanks for the continuing support, and we can`t wait to continue improving Kingdom Wars 2, and lets take a look at what today`s update 16, has to offer
Completely reworked balancing and flow of the Survival mode
Survival is a lot easier to survive the 1st wave now
Survival mode progress faster with more diverse units used by the undead
Fixed all the major balancing issues in the survival mode stopping player from progressing
It`s now possible to play survival up to wave 15 with average skill, and up to wave 30 for stronger players
Fixed all issues with Elven AI being way too OP
Fixed problems with defeating elven AI players
Elven AI players take a while before rebuilding destroyed buildings
Elven player AI now uses better base layout
Elven and Orcish buildings are easier to kill with slower self repair
Fixed issues with it being very hard to kill elven buildings
Reduced hitpoints of all nations buildings, they are quicker to kill for faster game flow
Now the game properly shows notification when saving in campaign or battle
Updated saved game icon art
Fixed issue where game would ban players using cheats engine in non-multiplayer battles
Use of cheats in singleplayer games now allows (Check forums or web for cheat posts)
Improvements to campaign Chapter 4
Improvements to campaign Chapter 6
Fixed various level design issues on some battle levels
Minor performance improvements on mid and lower end systems
Additional balancing for ranged units not being OP in defense
Balanced out skeleton archers better
Improved range of some siege weapons
Adjusted some dialogue to fix some errors
Source
Changelog.gg summarizes and formats this update. How we read updates.
