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Steam News10 March 20263mo ago

A Note on Dragon Wars Balancing

Hello Generals, We’ve been keeping a close eye on the discussions around Dragon Wars, and decided to make a few more changes to the campaign.

In this update3

Full notes

Full Kingdom Rush 5: Alliance TD update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Generals,

What changed

1 fix3 additions8 changes1 removal
  • Events
  • Gameplay
  • Maps
  • Balance
changedWhy the changes?Since the campaign went live, we’ve seen a lot of frustration regarding gold flow, tower holders and some brutal difficulty spikes from the evolving enemies. While we know our hardcore veterans live for that kind of challenge (and we love that about you) we realized that for a huge part of the community, those spikes felt less like a fair challenge and more like a brick wall.
addedWhy the changes?We want to be clear: our goal isn't to make the game easier. We’ve adjusted things like gold flow, added some extra tower holders and smoothed out those evolution spikes by removing instakill invulnerability, to find an experience that is tough but fair.
fixedLatest Changelog:Map: Visual glitches fixed
changedLatest Changelog:Stage 2
changedLatest Changelog:Boss tower stun skill during the campaign reduced by 5 seconds.
changedLatest Changelog:Boss fight: tower stun cooldown increased from 5s → 6s.
Boss fight: tower stun cooldown5s6sBoss fight: tower stun cooldown increased, nerfMurglum tower stun duration10s8sMurglum tower stun duration decreased, nerfBoss Murglum HP reduced from 13,00012Boss Murglum HP reduced from 13, increased, buff

Kingdom Rush 5: Alliance TD changes

changedSince the campaign went live, we’ve seen a lot of frustration regarding gold flow, tower holders and some brutal difficulty spikes from the evolving enemies. While we know our hardcore veterans live for that kind of challenge (and we love that about you) we realized that for a huge part of the community, those spikes felt less like a fair challenge and more like a brick wall.
addedWe want to be clear: our goal isn't to make the game easier. We’ve adjusted things like gold flow, added some extra tower holders and smoothed out those evolution spikes by removing instakill invulnerability, to find an experience that is tough but fair.
fixedMap: Visual glitches fixed
changedStage 2
changedBoss tower stun skill during the campaign reduced by 5 seconds.

We’ve been keeping a close eye on the discussions around Dragon Wars, and decided to make a few more changes to the campaign. We want to be transparent with you regarding the recent changes and the reasoning behind our balancing process.

Why the changes?

Since the campaign went live, we’ve seen a lot of frustration regarding gold flow, tower holders and some brutal difficulty spikes from the evolving enemies. While we know our hardcore veterans live for that kind of challenge (and we love that about you) we realized that for a huge part of the community, those spikes felt less like a fair challenge and more like a brick wall.

We want to be clear: our goal isn't to make the game easier. We’ve adjusted things like gold flow, added some extra tower holders and smoothed out those evolution spikes by removing instakill invulnerability, to find an experience that is tough but fair.

Latest Changelog:

Map: Visual glitches fixed

Stage 2

  • Boss tower stun skill during the campaign reduced by 5 seconds.

  • Boss fighttower stun cooldown increased from 5s → 6s.
  • Murglum tower stun duration reduced from 10s → 8s.

  • Boss Murglum HP reduced from 13,000 → 12,000.

  • Warden Tower:

    • Warden tower "increase dmg" level 3 cost 600 → 500

    • Increase rate level 3 cost: 500 → 400

  • Added two new tower holders (giving the player more options to prepare their defense).

Steam post image Stage 3

  • Removed the need to pay to unlock the locked tower holder.

  • Added two new tower holders (giving the player more options to prepare their defense).

We’re Listening

We’re going to keep monitoring the balance closely. If you feel we’ve overcorrected, keep the feedback coming. If you’re enjoying the changes, please consider leaving us a review on Steam. It really helps the team and lets us know we’re moving in the right direction. Thanks for playing!

Kingdom Rush 5 Alliance TD Dragon Wars Campaign

Source

Steam News / 10 March 2026

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