In this update3
Full notes
Full Kingdom Inc. update
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What changed
- UI and audio
- Store
- Gameplay
- Balance
Kingdom Inc. changes
Hi all,
I'm slowly getting the demo ready for Steam Next Fest in June. It's looking good so far! Here's another patch focused on implementing some of your suggestions for improvements, as well as other quality-of-life changes. The content of the demo remains unchanged, but hopefully these changes will make the game easier to understand if you're not familiar with Widget Inc., or other automation games!
Added:
Recipe tooltip now shows the projected sell value of the crafted item.
Recipe tooltip now shows the required time to complete a craft.
Recipe tooltips in the Tech Tree now show the entire recipe details, not just the text description.
Hovering over the icon of an Item Shop now shows a list of recently sold items.
Resource node tooltips now have a "Production speed" stat listed to make it more obvious that they are throughput-limited.
Collector, distributor and manifold can now be collapsed back to a smaller input/output count (after upgrading to 4).
Fixed:
Equipping a shield now properly shows that an Off Hand is equipped (in case you haven't equipped a Main Hand weapon yet).
Changed:
Reworked the Tech Tree UI a bit, to make it more clear that you can click through on the large nodes to find more upgrades for that node.
An empty weapon slot on a conscript's tooltip is now shown in dark red.
Conscripts no longer earn fewer medals if no armor is equipped.
Conscripts now take extra damage in war if no armor is equipped.
Conscript item tooltip now warns the player that they shouldn't go to war unarmed.
Inspecting a conscript while in the War Effort details will warn about the negative effects of not having weapons or armor equipped.
Source
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