Repeated intro
What changed
0 fixes2 additions0 changes0 removals
addedThis year our Halloween event has coincided with one of our largest updates so far, so quite a lot of fixes and new additions.
addedAdded new Halloween map "Transylvania" -In-game unit portraits are now animated -Profile tab in the menu has been overhauled -Fixed Tutorial achievement not always unlocking properly -Fixed that everyone got the eliminated message when a bot was eliminated -Medics no longer heal boats and tanks by default -Added new tech Field Repairs (allows medics to repair tanks and boats.) -Added a tech tree level requirement text -If a unit is moving when you start entrenching they will now stop -Redid particles for the 25g mages -Firepoint of British Sniper has been adjusted -Added a few more details to the menu chat -Fixed that afk'ing for too long in the chapter 2 intro cutscene could make the start button dissapear -Gave the profile tab an experience bar -Minor UI improvement to the menu settings -Chat will now clear when you join a new lobby -Fixed the main menu panel showing if you hosted a room within 30 seconds of hosting another -The Chat no longer opens when the game is paused -Pausing now closes the chat -Fixed a bug that sometimes disconnected from server message instead of defeat -Improved the logic for when bots will defend their controlled regions -Fixed the animated portrait of the Baron in the campaign would stop working if you loaded a save -Bounty hunters will now no longer spawn if there are bounty hunters already under the banner -Improved a bit the camera movement -Added a text value field for Music/sfx sliders in the ingame and lobby options -Units built should now no longer be able to stack on each other if there was no waypoint set -Veterancy now additionally grant 20 hp and 2 dmg for each kill that unit gets -Fixed the in game tech tree tooltip ui didn't fit on any other resolutions than 1920x1080 -Fixed a bug where the bounty hunter kill reward would be multiplied if you had multiple bounty hunters attack at once -Fixed the tutorial ui didn't fit on any other resolutions than 1920x1080 -Removed the LOD levels on the tutorial's sunken castle -Bots will now unload units from boats more effenciently -Fixed the wood elf bolt thrower mesh -Fixed the Japanese tank's animations
King of the World changes
addedThis year our Halloween event has coincided with one of our largest updates so far, so quite a lot of fixes and new additions.
addedAdded new Halloween map "Transylvania" -In-game unit portraits are now animated -Profile tab in the menu has been overhauled -Fixed Tutorial achievement not always unlocking properly -Fixed that everyone got the eliminated message when a bot was eliminated -Medics no longer heal boats and tanks by default -Added new tech Field Repairs (allows medics to repair tanks and boats.) -Added a tech tree level requirement text -If a unit is moving when you start entrenching they will now stop -Redid particles for the 25g mages -Firepoint of British Sniper has been adjusted -Added a few more details to the menu chat -Fixed that afk'ing for too long in the chapter 2 intro cutscene could make the start button dissapear -Gave the profile tab an experience bar -Minor UI improvement to the menu settings -Chat will now clear when you join a new lobby -Fixed the main menu panel showing if you hosted a room within 30 seconds of hosting another -The Chat no longer opens when the game is paused -Pausing now closes the chat -Fixed a bug that sometimes disconnected from server message instead of defeat -Improved the logic for when bots will defend their controlled regions -Fixed the animated portrait of the Baron in the campaign would stop working if you loaded a save -Bounty hunters will now no longer spawn if there are bounty hunters already under the banner -Improved a bit the camera movement -Added a text value field for Music/sfx sliders in the ingame and lobby options -Units built should now no longer be able to stack on each other if there was no waypoint set -Veterancy now additionally grant 20 hp and 2 dmg for each kill that unit gets -Fixed the in game tech tree tooltip ui didn't fit on any other resolutions than 1920x1080 -Fixed a bug where the bounty hunter kill reward would be multiplied if you had multiple bounty hunters attack at once -Fixed the tutorial ui didn't fit on any other resolutions than 1920x1080 -Removed the LOD levels on the tutorial's sunken castle -Bots will now unload units from boats more effenciently -Fixed the wood elf bolt thrower mesh -Fixed the Japanese tank's animations
This year our Halloween event has coincided with one of our largest updates so far, so quite a lot of fixes and new additions.
-Added new Halloween map "Transylvania" -In-game unit portraits are now animated -Profile tab in the menu has been overhauled -Fixed Tutorial achievement not always unlocking properly -Fixed that everyone got the eliminated message when a bot was eliminated -Medics no longer heal boats and tanks by default -Added new tech Field Repairs (allows medics to repair tanks and boats.) -Added a tech tree level requirement text -If a unit is moving when you start entrenching they will now stop -Redid particles for the 25g mages -Firepoint of British Sniper has been adjusted -Added a few more details to the menu chat -Fixed that afk'ing for too long in the chapter 2 intro cutscene could make the start button dissapear -Gave the profile tab an experience bar -Minor UI improvement to the menu settings -Chat will now clear when you join a new lobby -Fixed the main menu panel showing if you hosted a room within 30 seconds of hosting another -The Chat no longer opens when the game is paused -Pausing now closes the chat -Fixed a bug that sometimes disconnected from server message instead of defeat -Improved the logic for when bots will defend their controlled regions -Fixed the animated portrait of the Baron in the campaign would stop working if you loaded a save -Bounty hunters will now no longer spawn if there are bounty hunters already under the banner -Improved a bit the camera movement -Added a text value field for Music/sfx sliders in the ingame and lobby options -Units built should now no longer be able to stack on each other if there was no waypoint set -Veterancy now additionally grant 20 hp and 2 dmg for each kill that unit gets -Fixed the in game tech tree tooltip ui didn't fit on any other resolutions than 1920x1080 -Fixed a bug where the bounty hunter kill reward would be multiplied if you had multiple bounty hunters attack at once -Fixed the tutorial ui didn't fit on any other resolutions than 1920x1080 -Removed the LOD levels on the tutorial's sunken castle -Bots will now unload units from boats more effenciently -Fixed the wood elf bolt thrower mesh -Fixed the Japanese tank's animations