Full notes
Full King of the World update
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What changed
- Gameplay
- Balance
- UI and audio
King of the World changes
Patch notes:
Added 6 new techs:
Deadshot - Gives Snipers a chance to do a critical strike
Perfect Planning - Increases range and duration of Officer buffs
Experimental Alchemy - Increase the damage of mages
Keepers of Justice - Increases the chance for Paladins' block to trigger
Enforcing your rule - Spawn an additional enforcer
Larger Explosives - Increase the damage and range for the Fanatic's self-destruct
-Fixed Viking cavalry build button -Added a paticle effect for Paladin's block -Removed minimum attack range for mages -Decreased enemy looking distance to match range of mages -Kevlar tech now also affects Snipers and Officers -Adjusted Firepoint of Mages -Fixed a typo regarding 2 regions both named Monaghan in Ireland -Aligned the checkered border in chapter 1 -Added a loading screen failsafe incase not all players connect -Fixed a bug where the game would close in the loading screen if a player left after connecting -Fixed the lag whenever a new type of unit being built -The tech tree button no longer shows when techs are disabled -Patrols are now in formation in multiplayer -Whenever a player leaves or has all of their towers taken the population cap will now increase -In game chat no longer scrolls unless its focused -Fixed the scoreboard getting stuck open if the game lagged while holding tab -Made the scoreboard player names scale -Fixed clipping issues in manhattan -Fixed the welcome message being played while the loading screen was still open -You can now set towers and banners as control groups -Fixed the camera snapping to control groups if you select them once after setting them -Fixed the skeleton armies necromancer attack projectile moving irregularly mid air -Fixed a crash caused when self destructing kills a unit that also self destructs -Fixed being able to spawn archers from coastal towers with the orc skin when you had mages
Source
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