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Steam News5 June 20206y ago

King of the World is back!

First of all we'd like to apologize for this update taking so long. When we started King of the World some of you might remember we used the P2P Networking using the now deprecated UNET.

Full notes

Full King of the World update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions4 changes0 removals
  • Gameplay
  • Balance
  • Store
addedNew units:
changedSniper unit Has a longer range than the mortar but a slower attack speed
changedFanatic unit Has low damage and explodes upon death
changedMage unit Has higher damage than the archer but less range
changedPaladin unit Has a random chance of blocking a small amount of damage
addedCompletely reworked the Networking -Added new map Ireland -Replaced heavy infantry promotions with an activatable aoe buff -Buffed tanks HP to 5500 -Added selectable alternate units to each army -Increased Performance -Added the stats of units to the army selection -Added shadows to the menu -Minor UI changes in menu and in-game -Engine update -Added a togglable ping display -Tons of minor improvements -Added a max population -Made boats loading and unloading more consistent -Reworked all the WW2 army skins

King of the World changes

addedNew units:
changedSniper unit Has a longer range than the mortar but a slower attack speed
changedFanatic unit Has low damage and explodes upon death
changedMage unit Has higher damage than the archer but less range
changedPaladin unit Has a random chance of blocking a small amount of damage

First of all we'd like to apologize for this update taking so long. When we started King of the World some of you might remember we used the P2P Networking using the now deprecated UNET. It turned out that just wasn't suited for RTS games, and we were never really satisfied with units often being desynced which we feel ruined the experience.

So we decided it was time to just start from fresh and redo all the networking, to build up a good base going forward. At the time we obviously didn't know it would pretty much mean redoing the whole game all over, as a ton of things just broke both due to the networking but also updating the engine. Nonetheless we finally feel we're ready to show you all what we've been up to, so without further ado here's the patch notes:

New units:

  • Sniper unit Has a longer range than the mortar but a slower attack speed

  • Officer unit Has three buffs for nearby allies that it can active one at a time

  • Enforcer unit Replaces the heavy droid with two melee units

  • Fanatic unit Has low damage and explodes upon death

  • Mage unit Has higher damage than the archer but less range

  • Paladin unit Has a random chance of blocking a small amount of damage

-Completely reworked the Networking -Added new map Ireland -Replaced heavy infantry promotions with an activatable aoe buff -Buffed tanks HP to 5500 -Added selectable alternate units to each army -Increased Performance -Added the stats of units to the army selection -Added shadows to the menu -Minor UI changes in menu and in-game -Engine update -Added a togglable ping display -Tons of minor improvements -Added a max population -Made boats loading and unloading more consistent -Reworked all the WW2 army skins

Source

Steam News / 5 June 2020

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