Full notes
Full King of the World update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Store
King of the World changes
First of all we'd like to apologize for this update taking so long. When we started King of the World some of you might remember we used the P2P Networking using the now deprecated UNET. It turned out that just wasn't suited for RTS games, and we were never really satisfied with units often being desynced which we feel ruined the experience.
So we decided it was time to just start from fresh and redo all the networking, to build up a good base going forward. At the time we obviously didn't know it would pretty much mean redoing the whole game all over, as a ton of things just broke both due to the networking but also updating the engine. Nonetheless we finally feel we're ready to show you all what we've been up to, so without further ado here's the patch notes:
New units:
Sniper unit Has a longer range than the mortar but a slower attack speed
Officer unit Has three buffs for nearby allies that it can active one at a time
Enforcer unit Replaces the heavy droid with two melee units
Fanatic unit Has low damage and explodes upon death
Mage unit Has higher damage than the archer but less range
Paladin unit Has a random chance of blocking a small amount of damage
-Completely reworked the Networking -Added new map Ireland -Replaced heavy infantry promotions with an activatable aoe buff -Buffed tanks HP to 5500 -Added selectable alternate units to each army -Increased Performance -Added the stats of units to the army selection -Added shadows to the menu -Minor UI changes in menu and in-game -Engine update -Added a togglable ping display -Tons of minor improvements -Added a max population -Made boats loading and unloading more consistent -Reworked all the WW2 army skins
Source
Changelog.gg summarizes and formats this update. How we read updates.
