Full notes
Full King of Bones update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Maps
- Gameplay
King of Bones changes
ROSTER MAMMOTH - The Mammoth is a massive, powerful herbivore with a thick shaggy fur coat adapted to life in the harsh cold of the prehistoric tundra
CARCHARODONTOSAURUS - Carcharodontosaurus is a large Therapod from the late Cretaceous period whos name reflects it's shark-like serrated teeth and sports iconic pronounced ridges over the orbital socket
FINAL ROSTER - These last two species bring the roster to 30 unique species and that will be the final lineup for the game
BALANCE SABERTOOTH - Small reduction to bite damage and headbutt stun amount. Also a slight reduction in size
GAMEPLAY HEADBUTTS - Changed the way damage/stun is calculated from headbutts, this will be especially seen in AI chargers (like pachy/tricera) establishing a minimum of damage/stun on an uncharged headbutt
DESERT WEAPONS - Added some cacti weapons for the desert map
BUG FIXES COMPY - Spent more time trying to fix compys falling through the floor, should be much improved
Source
Changelog.gg summarizes and formats this update. How we read updates.
