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- King Arthur's Gold
Steam Trading Cards come to King Arthur's Gold!
Good News, Everyone! We've been working over the holidays to bring you something people have been hanging out for since the release of achievements! As some of you have already noticed, Steam Trading Cards support has b…
- King Arthur's Gold
Steam Trading Cards come to King Arthur's Gold!
Good News, Everyone! We've been working over the holidays to bring you something people have been hanging out for since the release of achievements! As some of you have already noticed, Steam Trading Cards support has b…
- King Arthur's Gold
Hotfix 2067 - Fixed wrong map names in CTF mapcysle
Hey, Just pushed a minor hotfix that addresses the issues with the maps not properly loading on some of the servers. Nothing else has really changed. Cheers, Furai
- King Arthur's Gold
Hotfix 2067 - Fixed wrong map names in CTF mapcysle
Hey, Just pushed a minor hotfix that addresses the issues with the maps not properly loading on some of the servers. Nothing else has really changed. Cheers, Furai
- King Arthur's Gold
BUILD 2067 - More API Client Fixes
There are no game-side changes this build; this is just to help with servers whose stability has been affected by the recent changes. Cameron has been working directly with the affected users trying to debug the problem…
- King Arthur's Gold
BUILD 2067 - More API Client Fixes
There are no game-side changes this build; this is just to help with servers whose stability has been affected by the recent changes. Cameron has been working directly with the affected users trying to debug the problem…
- King Arthur's Gold
Build 2060 - Fixes for Steam Accounts, OSX Lockups
Hey Folks, This build is a pure fix build, with fixes for steam accounts getting "stuck" authenticating or creating an account forever, and for the game freezing for OSX users, as well as some server lock-up issues with…
- King Arthur's Gold
Build 2060 - Fixes for Steam Accounts, OSX Lockups
Hey Folks, This build is a pure fix build, with fixes for steam accounts getting "stuck" authenticating or creating an account forever, and for the game freezing for OSX users, as well as some server lock-up issues with…
- King Arthur's Gold
Hotfix 2059 - Fix for old servers in list
Hey, I've just pushed a small hotfix that addresses the issue where old not connectable any more servers would appear in the server browser. Cheers, Furai
- King Arthur's Gold
Hotfix 2059 - Fix for old servers in list
Hey, I've just pushed a small hotfix that addresses the issue where old not connectable any more servers would appear in the server browser. Cheers, Furai
- King Arthur's Gold
Build 2059 - New APIClient, Updated Maps, KDR Back
Hey folks, This build is a fairly minor one for most players, but a big one for server hosts and one of our interns, Cameron1010. The build contains the first public release of Cameron's code: a totally overhauled API C…
- King Arthur's Gold
Build 2059 - New APIClient, Updated Maps, KDR Back
Hey folks, This build is a fairly minor one for most players, but a big one for server hosts and one of our interns, Cameron1010. The build contains the first public release of Cameron's code: a totally overhauled API C…
- King Arthur's Gold
Site Back Up
The THD sites are currently down. We're looking into what's causing this currently - unfortunately, noone will be able to log in or authenticate with steam until it's resolved. We'll keep you in the loop as much as poss…
- King Arthur's Gold
Site Back Up
The THD sites are currently down. We're looking into what's causing this currently - unfortunately, noone will be able to log in or authenticate with steam until it's resolved. We'll keep you in the loop as much as poss…
- King Arthur's Gold
Build 2048 - Hotfix before The Weekend
Hey Everyone, This is a minor build with a small pass of fixes for issues that came up with the last build. The terrain resolution stuff has been replaced (again!) as the previous approach was causing lots of troubles.…
- King Arthur's Gold
Build 2048 - Hotfix before The Weekend
Hey Everyone, This is a minor build with a small pass of fixes for issues that came up with the last build. The terrain resolution stuff has been replaced (again!) as the previous approach was causing lots of troubles.…

