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Steam News22 December 20214y ago

BUILD 3900 - Christmas 2021 update, minor QoL fixes

This is a minor update for the holiday season bringing the usual Christmas cheer along with some minor QoL changes and an updated CTF map cycle.

Full notes

Full King Arthur's Gold update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition1 change1 removal
  • Maps
  • Balance
  • Gameplay
changedThis is a minor update for the holiday season bringing the usual Christmas cheer along with some minor QoL changes and an updated CTF map cycle.
addedsome balance changes from Bunnie's CTF Rebuild project, such as faster building during build time, more coin gain from combat, faster hitting on player-built blocks, sawjump removal. If you're interested, you can read more here: https://rentry.co/rebuild-prs (not everything may be added)
removedraycasted slashes (Doors will no longer makes builders immortal at certain angles - this led to the frustation of many knight players)

King Arthur's Gold changes

changedThis is a minor update for the holiday season bringing the usual Christmas cheer along with some minor QoL changes and an updated CTF map cycle.
addedsome balance changes from Bunnie's CTF Rebuild project, such as faster building during build time, more coin gain from combat, faster hitting on player-built blocks, sawjump removal. If you're interested, you can read more here: https://rentry.co/rebuild-prs (not everything may be added)
removedraycasted slashes (Doors will no longer makes builders immortal at certain angles - this led to the frustation of many knight players)

This is a minor update for the holiday season bringing the usual Christmas cheer along with some minor QoL changes and an updated CTF map cycle.

Changelog:

Events: [removed] halloween event textures [added] Christmas cheer with some minor improvements (thanks bunnie) Minor improvements and bugfixes: [modified] builder shop items were reordered for easier hotkey access (thanks Eluded) [fixed] bodies on fire now stop flickering to an incorrect alive animation and archer animations are more accurate (thanks Gingerbeard) [fixed] potential crash on server join in some scenarios due to tree growth logic (thanks Vamist) [fixed] door frame animation often left doors at an incorrect damage level visually (thanks Mazey) [fixed] with high ping, lighting bombs could often drop bombs at your feet (thanks epsilon) [fixed] some Russian spelling in the server browser (thanks Soren) Other: [updated] accolades (thanks bunnie, epsilon, Punk123, Eluded and NoNamedNN) [changed] CTF mapcycle (thanks bunnie and Ferrezinhre, along with the map moderation team)

We still plan on a major update in the coming weeks. Due to delays we preferred pushing a minor build before that happens. As a reminder, short term plans include reviewing, testing and pushing the following changes:

  • some balance changes from Bunnie's CTF Rebuild project, such as faster building during build time, more coin gain from combat, faster hitting on player-built blocks, sawjump removal. If you're interested, you can read more here: https://rentry.co/rebuild-prs (not everything may be added)

  • raycasted slashes (Doors will no longer makes builders immortal at certain angles - this led to the frustation of many knight players)

  • 360 degree trampoline rotation

Source

Steam News / 22 December 2021

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