Full notes
Full King Arthur's Gold update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Gameplay
- Balance
King Arthur's Gold changes
Before we mention the update contents - check out our Discord server to participate in our 2020 holiday giveaway!
Update highlights:
Christmas cheer: Christmas sprites, snowfall, and main menu music (thanks dome)
New emotes that can be bound through the bindings menu
Bugfixes, minor balance changes, and a nice automatic rebuild feature for modders
We have a few more improvements and balance changes created by the community that we have to review, test and balance further for an incoming update.
Complete changelog (thanks to Vamist):
Bugfixes: - Fixed a movement related null error (Vamist) - Fixed bows charging even when there's no arrows (INixson) - Fixed doors showing incorrect damage (INixson) - Resolution fix for staging build (Asu) - Kaggen no longer places blocks inside flag (epsilon) - Server attachment bugs fixed (epsilon) - Crates no longer slide through doors (Vamist) - Block placement checks (Vamist) - Knights no longer deal less damage if they also hit a log (Vamist) - Minor fixes to RegrowPlants script (CatWiz) - Fixed finished account linking button (Bunnie) - Sponges no longer clear water if in inventory (Hobey) - Fixed pickups to pre-halloween update state (Hobey) - Pressing C with ladders attached to you now lets you pick up items (Hobey) - Doors will open by default if placed on a team player (Vamist) Various improvements and additions: - CTF Mapcycle changes (Map mod team) - Client side gui no longer use commands - this makes menus show up instantly even with high latency (Vamist) - Removed RegrowPlants script from TDM (Vamist) - Arrow hit box tweaks (Nananas) - Saws break if 3 or more bombs go off at once (CatWiz) - Removed gold from chest drops (Bunnie) - Removed the user collapse message in chat as it was often incorrect (Vamist) - Script errors look more user-friendly now (Vamist) Modding additions/fixes and misc. codebase changes: - Knight common includes some old var's for old mods (Vamist) - Correction of a spelling error in a function name (Kuift) - `rebuild` properly rebuilds include scripts - New functions for CreateGenericButton (Vamist): * New funcdef: void CallbackButtonFunc(CBlob@, CBlob@) (NOTE: funcdefs dont appear in kags manual for now) * New script binds: * CButton@ CreateGenericButton( int _frameNum, Vec2f _offset, CBlob@ attached, CallbackButtonFunc@ cb, const string &in ) * CButton@ CreateGenericButton( const string &in iconName, Vec2f _offset, CBlob@ attached, CallbackButtonFunc@ cb, const string &in ) Sandbox changes (Vamist): - Crates will no longer allow you to bypass blacklisted items - Shops will no longer spawn in the ground - Mats will decay quickly Builder coin gain tweaks (CatWiz): - Stone block gives 3 coins - Stone doors give 5 coins - Ladders give 1 coin Christmas cheer (Bunnie): - Christmas sprites and snow - Snow looks better above 30fps (Vamist) - Snow disables and re-enables when you toggle Fast graphics (Vamist) - New main menu song (Dome) - Present timer is now 10 mins instead of 5 (Bunnie) New emotes (found in emote binder, by 8x, Asu and Pirate-rob) - Idea (https://files.vamist.dev/ijYjE) - Mine (https://files.vamist.dev/64qCO) - Sorry (https://files.vamist.dev/KGQBO) - Rat (https://files.vamist.dev/1aSac) - Dismayed (https://files.vamist.dev/jgVPK) Auto rebuild script for modders (Vamist) - Can be configured in autorebuild.cfg - By default it will auto rebuild when you alt tab into the game - NOTE: KAG tools users will need to manually include the file into gamemode.cfg until kag tools updates
Source
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