Full notes
Full King Arthur's Gold update
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Repeated intro
Hello my beloved ones! Build 3007 is out! It's been a while... So first of all give a warm welcome to @Vamist who has joined THD Team to help out with Engine related fixes (modders hype)! And now onto the usual: Summary of changes:
What changed
- Gameplay
- Store
King Arthur's Gold changes
Added knight and archer cursor animations.
Drill heat indicator.
Kills, deaths and assists only count when the round is on.
During warm-up suicides aren't shown on kill feed and no longer reduce coins.
Held/inventory items give back half their value when TDM round ends.
Updated accolades and translations.
2 new functions available for modders (usesSteam() and hasStandardGUIFocus()).
Fixed emote binder.
Cheers, Furai
Changelog: Base: [fixed] accolades for eu 3v3 tdm tournament [update] accolade_data.cfg [reverted] "Change resupplies getting" [added] latest tournament [fixed] emote binder menu [fixed] console warning when buying from trading post [fixed] null pointer when healing teammate [fixed] ballista bolts, boulders, and catapult rocks ignoring blobs [reverted] ability to pass through ladders [fixed] item isnt picked up when 'c' is released if one was picked up by clicking [fixed] drill destroying once per tick for some tiles [fixed] drill giving slightly more materials than hitting by hand [changed] drill yields all materials when mining tiles/blobs [added] coins for healing teammates [modified] PrimalFear7 head (no more "fry hair") [added] PrimalFear7 head [added] archer cursor anim when charging legolas [added] knight cursor anim when charging double slash [modified] Change resupplies getting [fixed] null pointer access [modified] Heatbar adjustments [added] class check to heat indicator. Fix flickering issue. [modified] Heatbar now turns transparent when not in use Added HeatBar.png for the drill heatbar. [changed] coins are only given to items the player bought [changed] better code to fix issue with placement preview next to grass [updated] implementation of drill heat bar [changed] hold "W" or "S" to climb ladders and neither to fall through [dev] fixed indent [updated] Russian_ru.json [updated] Crate.as [updated] MigrantEffects.as [fixed] used wrong damage value in vehicle damage event [changed] new players drop hearts when killed by new players [added] footstep sounds when climbing ladders [added] ability to fall through ladders [fixed] shaky tile preview when about to place a block while moving [fixed] block placement preview while hovering cursor next to grass [fixed] ability to climb arrows while knocked [changed] 5 coins per heart of damage to a vehicle [changed] coins given when damaging vehicles is based on damage dealt [fixed] indentation and certain shop items with -1 cost [added] held/inventory items give back half their value when TDM round ends [change] lanterns only collide with static blobs [fixed] Actually make use of the newly defined variables [modified] showHeatTo to use the player's network ID instead of his player index. [added] HelpfulDeathTips [added] during warm-up, suicides aren't shown on killfeed and no longer reduce coins. [fixed] null pointer access related to player dying [added] heatbar view radius [modified] move heat indicator down a bit [modified] Slightly decrease heat_add [modified] Decrease cooldown time of drill [added] a heat indicator to the drill [updated] Greek_gr.json [modified] Finished Tutorial01 and Tutorial02 [added] turkish translation 90% [modified] kills, deaths and assists only count when the round is on. [added] scramble teams vote Engine: [modified] Too much particle spam is debug only [fixed] /nextmap wihtout mapcycle just resets map fixed no cursor after exiting a modded server that had disabled cursor [modified] include whole mods folder in dedicated package [fixed] missing maps in mods folder of dedicated server [reverted] open/close menu callbacks [modified] commented out whole checks instead of contents of if blocks for open/close menu callbacks [removed] noautoupdate from nolauncher.bat [fixed] playrandomsound with mod files onShowMenu, onCloseMenu works as a hook instead of taking over menus fixed infinite kicking from script [added] 2 non-threatening functions brought back for TR mod [fixed] Crashes in authority check logic [fixed] CMap::getHitInfosFromArc() raycast_blobs param completely ignored [fixed] string literal constness [added] the ability to specify a custom mod config [changed] property type mismatch error to show type names [added] server-side property sync authority check [fixed] restart map command not restarting manually loaded maps [fixed] "connect to..." button able to open multiple windows if pressed multiple times [fixed] clantag not immediately updating when removed [added] key_eat to CMovement::disableKeys()
EDIT: Hotfix
[fixed] food null error [fixed] AdminGUI compile error
Source
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