Full notes
Full King Arthur's Gold update
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Repeated intro
Hey Folks! You can now support the game through Patreon over here! Steam post image We're excited to bring you the first build with Patreon features!:kag_yes: We've been working towards unveiling this for a while and we can't wait to hear what you think. Some features are still a little rough, but the bulk of the lower tier patreon features are there:
What changed
- Gameplay
- Balance
- Maps
King Arthur's Gold changes
Royal Guard Cape Armour Set (available in customisation settings)
Extra Head Packs (Also Available as Steam DLCs)
Priority Join (2 "Above Capacity" Slots for Supporters)
Exclusive Discord Roles + supporter-only channel
Still to come is the custom heads for top-tier supporters, and making sure the integration is production ready - but we won't know the latter until we've tested it at proper volume! :kag_smile: Free to Play is coming! This build is part of the march towards a Sustainable, Open, F2P KAG that has been happening behind the scenes. F2P should significantly increase the accessibility of the game and help the player population. All current paid players will retain all current access, all Steam DLC will continue to function, and there will NOT be pay to win microtransactions - nothing to fear :kag_flex: More info on that soon as details are worked out! There's an overview of our current plans on the patreon page for those interested. Business as Usual - More Improvements This build also contains several bounty, feature, tweak and translation changes, with more on their way soon! A quick overview (check the changelog for full details):
Updated Accolades for recent Community Tournaments
Player Heads in Scoreboard to ease identification of players in-game
KDR always rendered to 2 decimal places
Mapcycle Cleanup is underway at the moment, with more active cycling of older maps happening through #democracy on Discord
TDM map tweaks
Spanish Translation fixes
Chinese and Japanese translations in the works (see github)
There's also a further 10 pull requests waiting on github for review before the next build, more mapcycle changes coming, and a lot of community development and discussion happening day to day. If you're not already, jump in The Official KAG Discord and get involved with #democracy, #development, #mapping and #testing! Have Fun! Max
Full Changelog: [added] synced armour set variable for players [added] cape class armour tied to armour setting + unlocked with tier [added] tier 2+ support unlocks extra heads packs [added] patreon popup link/image [added] PatronSupport.as to handle rules-side patron support - added to all vanilla gamemode.cfg [added] 2 patron extra capacity slots [modified] replaced irc with patreon (goodnight sweet prince) Maps: [modified] Mapcycle - move 8 old maps to returning maps pool [modified] map: pressurecooker - more open, longer time to flood [added] TDM Map FortMercury (not in cycle) Tweaks: [added] KDR always has two decimal places [added] player heads to scoreboard [added] separate required tier to heads packs as alternative way of unlocking them [added] epsilon to Cruxiat's head Accolades: [modified] Updated accolade_data.cfg with 5 tournaments [fixed] Shy github accolade. Broke with name change. Translation: [modified] Russian: Translated accolades and new emotes menus [modified] Update Spanish_es.json to fix typos Modding: [added] supportTier to apiplayer script bind [added] new native ImageData::remap function for performance [moved] fetchFromRules renamed to fetchRunnerTexture [modified] filename digest in paletteswap [modified] CGridMenu::SendCommand no longer passes through default params [modified] script join processing hooks get APIPlayer instead of just username, so they can access tier, registration time, role, etc as well
Source
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