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Steam News23 January 20197y ago

BUILD 2838 - Taunts, Emote Bindings, Siege, Kegs, Italian Translation, and Minor Fix Onslaught!

This build contains a few big ticket bounty items as well as a large number of small tweaks, fixes and improvements. Emote Bindings A long standing request has been the ability to rebind the emoticons on the 1-9 keys.

Full notes

Full King Arthur's Gold update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions2 changes0 removals
  • Store
  • UI and audio
  • Gameplay
  • Security
changedThis build contains a few big ticket bounty items as well as a large number of small tweaks, fixes and improvements. Emote Bindings
addedA long standing request has been the ability to rebind the emoticons on the 1-9 keys. While this has been possible with some fiddly config file editing in the past, now it has a fully fledged in-game menu for rebinding, which is instantly reflected in-game. You can access the emote bindings through the new "bindings" sub-menu in the "esc" main menu in-game. Taunt Menu While the appearance is still something we're interested in improving, the taunt menu is now fully functional.
addedYou now can quick-chat in-game using B (by default, button is bindable as always) - a radial menu will pop up with various categories of quick-chat - for both communicating with your team and taunting your enemies. The text will even go to the correct chat channel, so that enemies don't learn your plans, but they do hear your taunts! Siege Through Platforms Siege engines (both catapult and ballista) can now fire safely through (very close) platforms.
changedThis allows some extra protection against arrows on towers, but also allows them to be put safely into platform-enclosed bunkers! Keg Improvements
fixedItalian Translation The Italian community, particularly Guardian-of-Irael, have contributed an Italian translation for the game. You can try this out by setting the language in misc options, same as any other language. We welcome feedback from the wider community on the quality of this translation, but thanks so much for your work on it so far! All the rest There are a lot of "miscellaneous" changes this build as well including fire arrow larger initial "catch" area, dinghy + sponge + fireplace + shop improvements, glitch exploits patched, map tweaks, cursor misalignment and more. See the full changelog for details! Thanks to the Community Thanks to all the contributors who helped out with developing and testing these updates, and all the folks involved with #democracy pitching and voting for these changes. Special shout outs to Epsilon, Asu, Vik, Shylie, GoldenGuy, Monkey_Feats, Bunnie, Cruxiat, Coroz, and Franek. All 4 of the big ticket items this build were developed through the community development bounty system, where we pay community devs to implement community-pitched and voted ideas. KAG is certainly becoming a community driven game, and it's wonderful to see. If you'd like to get involved with that, be sure to join the official discord and check out kag on github! We'd love for you to get involved. Have Fun! Max Edit: Hotfix 2838 is out to solve outstanding issues with the changes, enjoy!

King Arthur's Gold changes

changedThis build contains a few big ticket bounty items as well as a large number of small tweaks, fixes and improvements. Emote Bindings
addedA long standing request has been the ability to rebind the emoticons on the 1-9 keys. While this has been possible with some fiddly config file editing in the past, now it has a fully fledged in-game menu for rebinding, which is instantly reflected in-game. You can access the emote bindings through the new "bindings" sub-menu in the "esc" main menu in-game. Taunt Menu While the appearance is still something we're interested in improving, the taunt menu is now fully functional.
addedYou now can quick-chat in-game using B (by default, button is bindable as always) - a radial menu will pop up with various categories of quick-chat - for both communicating with your team and taunting your enemies. The text will even go to the correct chat channel, so that enemies don't learn your plans, but they do hear your taunts! Siege Through Platforms Siege engines (both catapult and ballista) can now fire safely through (very close) platforms.
changedThis allows some extra protection against arrows on towers, but also allows them to be put safely into platform-enclosed bunkers! Keg Improvements
fixedItalian Translation The Italian community, particularly Guardian-of-Irael, have contributed an Italian translation for the game. You can try this out by setting the language in misc options, same as any other language. We welcome feedback from the wider community on the quality of this translation, but thanks so much for your work on it so far! All the rest There are a lot of "miscellaneous" changes this build as well including fire arrow larger initial "catch" area, dinghy + sponge + fireplace + shop improvements, glitch exploits patched, map tweaks, cursor misalignment and more. See the full changelog for details! Thanks to the Community Thanks to all the contributors who helped out with developing and testing these updates, and all the folks involved with #democracy pitching and voting for these changes. Special shout outs to Epsilon, Asu, Vik, Shylie, GoldenGuy, Monkey_Feats, Bunnie, Cruxiat, Coroz, and Franek. All 4 of the big ticket items this build were developed through the community development bounty system, where we pay community devs to implement community-pitched and voted ideas. KAG is certainly becoming a community driven game, and it's wonderful to see. If you'd like to get involved with that, be sure to join the official discord and check out kag on github! We'd love for you to get involved. Have Fun! Max Edit: Hotfix 2838 is out to solve outstanding issues with the changes, enjoy!

This build contains a few big ticket bounty items as well as a large number of small tweaks, fixes and improvements. Emote Bindings

A long standing request has been the ability to rebind the emoticons on the 1-9 keys. While this has been possible with some fiddly config file editing in the past, now it has a fully fledged in-game menu for rebinding, which is instantly reflected in-game. You can access the emote bindings through the new "bindings" sub-menu in the "esc" main menu in-game. Taunt Menu While the appearance is still something we're interested in improving, the taunt menu is now fully functional.

You now can quick-chat in-game using B (by default, button is bindable as always) - a radial menu will pop up with various categories of quick-chat - for both communicating with your team and taunting your enemies. The text will even go to the correct chat channel, so that enemies don't learn your plans, but they do hear your taunts! Siege Through Platforms Siege engines (both catapult and ballista) can now fire safely through (very close) platforms.

This allows some extra protection against arrows on towers, but also allows them to be put safely into platform-enclosed bunkers! Keg Improvements

Kegs got some attention to make them more appealing and interesting to play with as well:

  • Chain reactions - kegs now set other kegs off, allowing for devastating explosions!

  • Fire and enemy fire arrows can light kegs, so burning enemy keg caches is an option!

  • Water bucket splashes deactivate lit kegs (but not water bombs/arrows, to allow existing techniques for launching kegs to still work)

Italian Translation The Italian community, particularly Guardian-of-Irael, have contributed an Italian translation for the game. You can try this out by setting the language in misc options, same as any other language. We welcome feedback from the wider community on the quality of this translation, but thanks so much for your work on it so far! All the rest There are a lot of "miscellaneous" changes this build as well including fire arrow larger initial "catch" area, dinghy + sponge + fireplace + shop improvements, glitch exploits patched, map tweaks, cursor misalignment and more. See the full changelog for details! Thanks to the Community Thanks to all the contributors who helped out with developing and testing these updates, and all the folks involved with #democracy pitching and voting for these changes. Special shout outs to Epsilon, Asu, Vik, Shylie, GoldenGuy, Monkey_Feats, Bunnie, Cruxiat, Coroz, and Franek. All 4 of the big ticket items this build were developed through the community development bounty system, where we pay community devs to implement community-pitched and voted ideas. KAG is certainly becoming a community driven game, and it's wonderful to see. If you'd like to get involved with that, be sure to join the official discord and check out kag on github! We'd love for you to get involved. Have Fun! Max Edit: Hotfix 2838 is out to solve outstanding issues with the changes, enjoy!

Full Changelog 2838: Fixed kegs lighting when splashed with water Fixed 8x_Grounds map having wrong flags Modified fix for infinite flying with trampolines Fire arrows do wider spread upon hitting doors/platforms/etc as well as "real" tiles 2837: Added Taunt Menu (B button by default) (thanks eps) Multiple "types" of taunts Taunt goes to all-chat or team-chat as appropriate Improved keg functionality (thanks eps) Fire/fire arrows activate (arrows only collide with unlit enemy kegs and any lit keg -> archer can't just light own keg) Water buckets deactivate (only water buckets to still allow launching kegs with water bombs) Explosion chain reaction (keg activated by other explosion) Invincible to other keg explosions (to allow for chain reaction) Fixed weird fuse sound when relighting keg after it was frozen by admin Catapult Rocks & Ballista Bolts Pass Through Platforms (thanks Monkey_Feats) Only works for nearby platforms This allows enclosed siege bunkers that don't self-destruct Added in-game emote binder (thanks eps) Can rebind emote hotkeys 1-9 and saves preferences Translation Initial Italian Translation added (thanks Guardian-of-Irael) Miscellaneous TTH fire updated the same rate as CTF Updated accolades (thanks bunnie) Fixed description of Water Bombs in TDM. (thanks cruxiat) Held item is no longer dropped when using eat key (thanks eps) Removed weird pixels in knight shield anim (thanks franek) CTF/TDM Map Improvements (thanks map mods and authors) Removed winter holiday sprites and script changes - todo: make them come back when it's xmas each year! Added ability to upgrade damaged wood blocks (thanks eps) Increased starting fire size of fire arrows. (thanks shylie) Fixed knight cursor alignment (thanks eps) Fixed knight glide trampoline infinite flying glitch (thanks eps) Adjusted some pickup priorities (thanks shylie) Lit kegs now are even more prioritized, and unarmed enemy mines are now a priority as well. Added more fireplace improvements (thanks eps) Fireplaces settle when spawned & cooked food maintains original velocity Dinghy improvements (thanks shylie) Dinghies no longer decay when left alone. Dinghies can be captured. Players cannot pick up enemy dinghies without capturing them. Added dinghy dump inventory button. Shop Improvements Change range of the buy button for trader post (thanks goldenguy) Prevented buying items from destroyed shop (thanks eps) Improved sponges (thanks eps) Increased health slightly because they are currently quite fragile Dries out slowly when in flames or near a fireplace Interacting with sponge disables auto destroy

Source

Steam News / 23 January 2019

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