Full notes
Full King Arthur's Gold update
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Repeated intro
Hey Folks, First off - the DLC review took longer than expected this weekend, but the heads pack is now out and available here. The pack provides 34 new exclusive heads and you can pick it up for 20% off during release week.
What changed
- Gameplay
- Maps
- Fixes
King Arthur's Gold changes
This build is mostly cleanup of a few issues that slipped through on the last build:
Performance "stutter" on next map fixed
Stray pixels for one fantasy head fixed
Double outline on minimap gold against background fixed.
Removed the apparently unpopular red barrier no build buffer The barrier will have moved by 3 pixels back to "where it was" and has no extra no build zone added. The "un-bouncy" behaviour is preserved.
Minimap icons also disappear when minimap disappears on mouse hover
Added CBlob::checkInventoryAccessibleCarefully Control whether or not isInventoryAccessible hook called for various inventory cmds Used only for crates at the moment. Defaults false.
Some issues in TTH brought on by inventory handling changes fixed.
Fixed "stealing" packed vehicle crates (team converts correctly)
As always keep the feedback coming, and keep an eye on discord for final voting on next month's bounties! Have Fun! Max
Source
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