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Steam News27 July 20187y ago

Build 2657 - Fantasy Heads, Bounties Cleared, Crates, Map, Fixes, Spanish, Saw Jump changes, Red Barrier tweaks... and much more!

Hey Folks! Quite a big build this time around! This build coincides pretty closely with the release of the Fantasy Heads Pack DLC, as voted by the community!

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Full King Arthur's Gold update

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Hey Folks! Quite a big build this time around! This build coincides pretty closely with the release of the Fantasy Heads Pack DLC, as voted by the community! This pack will be available on steam here from 8pm PST on the 27th of July if all goes well with valve release certification - it may become visible before then for pre-orders if it gets certified earlier. The pack provides 34 new exclusive heads; 17 for each gender. We hope you will enjoy these new customisation options, and welcome any feedback on the pack! Steam post image All the bounties that the community voted for this month were filled very quickly, thanks to PotatoBird, Pirate-Rob, and GoldenGuy - and everyone who pitched and voted for the bounties! The bounty system is ongoing, and you can participate in voting through github and discord. The crates are probably the star of the show, with numerous changes made; mostly by PotatoBird with some collaboration with Pirate-Rob. They can be purchased from the builder shop, hidden inside, provide protection from some explosions, contain booby traps, and can conveniently pick up resources en masse. They also provide a valuable avenue for teamwork, with archers or knights carrying builders safely in crates to the front. There's plenty more to note in the changelog for the curious. We are quite excited for the amount of attention the crates have gotten to make them an interesting, viable addition to the game! tl;dr: "I r8 cr8/8 m8"

What changed

1 fix2 additions2 changes1 removal
  • Store
  • Maps
  • Fixes
  • Gameplay
addedHey Folks! Quite a big build this time around! This build coincides pretty closely with the release of the Fantasy Heads Pack DLC , as voted by the community! This pack will be available on steam here from 8pm PST on the 27th of July if all goes well with valve release certification - it may become visible before then for pre-orders if it gets certified earlier. The pack provides 34 new exclusive heads; 17 for each gender. We hope you will enjoy these new customisation options, and welcome any feedback on the pack! Steam post image All the bounties that the community voted for this month were filled very quickly , thanks to PotatoBird, Pirate-Rob, and GoldenGuy - and everyone who pitched and voted for the bounties! The bounty system is ongoing, and you can participate in voting through github and discord . The crates are probably the star of the show, with numerous changes made; mostly by PotatoBird with some collaboration with Pirate-Rob. They can be purchased from the builder shop, hidden inside, provide protection from some explosions, contain booby traps, and can conveniently pick up resources en masse. They also provide a valuable avenue for teamwork, with archers or knights carrying builders safely in crates to the front. There's plenty more to note in the changelog for the curious. We are quite excited for the amount of attention the crates have gotten to make them an interesting, viable addition to the game! tl;dr: "I r8 cr8/8 m8"
changedThe other big bounty was the addition of visible gold to the minimap. Gold now appears as a yellow area with a subtle outline, which should prevent it being missed on some maps, and avoids the need for silly workarounds like saving the map for competitive play. This was somewhat contentious in the community discussion, so there is a config file which allows disabling the gold rendering completely. The code also serves as a very good example of a minimap handling script for mods to build on. Thanks to Pirate-Rob and GoldenGuy for this contribution!
changedThe final bounty was a fix for inconsistent bomb arrow damage in some edge cases. This may still have some rough edges, but it seems more stable now and Rob is happy to follow up as needed on any further fixes. Thanks to Pirate-Rob for this contribution. Looking forward to seeing it tested out in "prime time". Thanks again for your contribution to all those who took on bounty work! There have also been some important in-house developments, as well as some other contributions and reports from the community.
fixedA spanish translation from Vikhenzo was added. We welcome feedback and any revision on this addition! Vikhenzo also fixed an issue with the vote kick message appearing in the chat box.
addedA minor changes to the quarry from Mazey that got missed last time - rounding the output to the nearest 5 units - was added.
removedThe red barrier during build time has had some synchronisation issues sorted out. It no longer pushes players as much and there is a few tiles of no build zone at the edge, to prevent builders being tempted to touch it so much. The no build area has been adjusted slightly to accomodate this change, so

King Arthur's Gold changes

  • Competitivemode
addedHey Folks! Quite a big build this time around! This build coincides pretty closely with the release of the Fantasy Heads Pack DLC , as voted by the community! This pack will be available on steam here from 8pm PST on the 27th of July if all goes well with valve release certification - it may become visible before then for pre-orders if it gets certified earlier. The pack provides 34 new exclusive heads; 17 for each gender. We hope you will enjoy these new customisation options, and welcome any feedback on the pack! Steam post image All the bounties that the community voted for this month were filled very quickly , thanks to PotatoBird, Pirate-Rob, and GoldenGuy - and everyone who pitched and voted for the bounties! The bounty system is ongoing, and you can participate in voting through github and discord . The crates are probably the star of the show, with numerous changes made; mostly by PotatoBird with some collaboration with Pirate-Rob. They can be purchased from the builder shop, hidden inside, provide protection from some explosions, contain booby traps, and can conveniently pick up resources en masse. They also provide a valuable avenue for teamwork, with archers or knights carrying builders safely in crates to the front. There's plenty more to note in the changelog for the curious. We are quite excited for the amount of attention the crates have gotten to make them an interesting, viable addition to the game! tl;dr: "I r8 cr8/8 m8"
changedThe other big bounty was the addition of visible gold to the minimap. Gold now appears as a yellow area with a subtle outline, which should prevent it being missed on some maps, and avoids the need for silly workarounds like saving the map for competitive play. This was somewhat contentious in the community discussion, so there is a config file which allows disabling the gold rendering completely. The code also serves as a very good example of a minimap handling script for mods to build on. Thanks to Pirate-Rob and GoldenGuy for this contribution!
changedThe final bounty was a fix for inconsistent bomb arrow damage in some edge cases. This may still have some rough edges, but it seems more stable now and Rob is happy to follow up as needed on any further fixes. Thanks to Pirate-Rob for this contribution. Looking forward to seeing it tested out in "prime time". Thanks again for your contribution to all those who took on bounty work! There have also been some important in-house developments, as well as some other contributions and reports from the community.
fixedA spanish translation from Vikhenzo was added. We welcome feedback and any revision on this addition! Vikhenzo also fixed an issue with the vote kick message appearing in the chat box.
addedA minor changes to the quarry from Mazey that got missed last time - rounding the output to the nearest 5 units - was added.

The other big bounty was the addition of visible gold to the minimap. Gold now appears as a yellow area with a subtle outline, which should prevent it being missed on some maps, and avoids the need for silly workarounds like saving the map for competitive play. This was somewhat contentious in the community discussion, so there is a config file which allows disabling the gold rendering completely. The code also serves as a very good example of a minimap handling script for mods to build on. Thanks to Pirate-Rob and GoldenGuy for this contribution!

The final bounty was a fix for inconsistent bomb arrow damage in some edge cases. This may still have some rough edges, but it seems more stable now and Rob is happy to follow up as needed on any further fixes. Thanks to Pirate-Rob for this contribution. Looking forward to seeing it tested out in "prime time". Thanks again for your contribution to all those who took on bounty work! There have also been some important in-house developments, as well as some other contributions and reports from the community.

  • A spanish translation from Vikhenzo was added. We welcome feedback and any revision on this addition! Vikhenzo also fixed an issue with the vote kick message appearing in the chat box.

  • A minor changes to the quarry from Mazey that got missed last time - rounding the output to the nearest 5 units - was added.

  • Farming for coins with wooden structures is less viable now, as it gives the same income as wooden blocks. This should prevent unsporting platform-spam at the tent while not much affecting "normal" builder play very much.

  • The red barrier during build time has had some synchronisation issues sorted out. It no longer pushes players as much and there is a few tiles of no build zone at the edge, to prevent builders being tempted to touch it so much. The no build area has been adjusted slightly to accomodate this change, so

Source

Steam News / 27 July 2018

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