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Steam News28 June 20188y ago

Build 2628 - Quarry Nerfs, Quickswap Improvements, TDM Map Changes, and More!

Hey folks! So, the Quarry was an exciting new change, but we've seen a LOT of stone in CTF ever since.

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Full King Arthur's Gold update

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Repeated intro

Hey folks! So, the Quarry was an exciting new change, but we've seen a LOT of stone in CTF ever since.

What changed

0 fixes2 additions0 changes0 removals
  • Gameplay
  • Performance
addedHey folks! So, the Quarry was an exciting new change, but we've seen a LOT of stone in CTF ever since.
addedThis build slows the rate of conversion from wood to stone, makes the building cost more gold, and holds a smaller stockpile of fuel. We've kept the efficiency the same to avoid them remaining hugely wood-hungry. This should see them enter more of a supplementary production role, rather than being a team's primary production. If we're still not happy with the outcome after these nerfs, we're considering a switch to a coin-consuming quarry as laid out here by the contributor PotatoBird. We're also open to other options and welcome your feedback! There are also some quick fixes and tweaks to the builder quickswap code, and the healing button no longer works while stunned, which prevents some relatively extreme tanking strats I'm afraid. Theres a crash fix and a new TDM map (plus two unpopular maps removed) to round out the build. Have Fun! Max

King Arthur's Gold changes

addedHey folks! So, the Quarry was an exciting new change, but we've seen a LOT of stone in CTF ever since.
addedThis build slows the rate of conversion from wood to stone, makes the building cost more gold, and holds a smaller stockpile of fuel. We've kept the efficiency the same to avoid them remaining hugely wood-hungry. This should see them enter more of a supplementary production role, rather than being a team's primary production. If we're still not happy with the outcome after these nerfs, we're considering a switch to a coin-consuming quarry as laid out here by the contributor PotatoBird. We're also open to other options and welcome your feedback! There are also some quick fixes and tweaks to the builder quickswap code, and the healing button no longer works while stunned, which prevents some relatively extreme tanking strats I'm afraid. Theres a crash fix and a new TDM map (plus two unpopular maps removed) to round out the build. Have Fun! Max

This build slows the rate of conversion from wood to stone, makes the building cost more gold, and holds a smaller stockpile of fuel. We've kept the efficiency the same to avoid them remaining hugely wood-hungry. This should see them enter more of a supplementary production role, rather than being a team's primary production. If we're still not happy with the outcome after these nerfs, we're considering a switch to a coin-consuming quarry as laid out here by the contributor PotatoBird. We're also open to other options and welcome your feedback! There are also some quick fixes and tweaks to the builder quickswap code, and the healing button no longer works while stunned, which prevents some relatively extreme tanking strats I'm afraid. Theres a crash fix and a new TDM map (plus two unpopular maps removed) to round out the build. Have Fun! Max

Full Changelog: Quarry: [modified] quarry costs 100 gold to build, converts slower, holds smaller wood stockpile [added] Quarry sound when turned on (thanks Mazey) Misc: [fixed] healing no longer possible when stunned [modified] Builder quickswap fixes/tweaks (thanks Potatobird) [fixed] Can't quickswap to building frame [modified] Builder quickswap makes sound effect [added] "gold building" code supports customised drop amounts [fixed] potential divide by zero in sprite code (thanks Mirsario and Asu) TDM Maps: (Thanks map mods and authors!) [added] FG Clash [removed] Biurza Stompy Bois [removed] FG Enclosure [fixed] mapcycle folder typos

Source

Steam News / 28 June 2018

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