Full notes
Full King Arthur's Gold update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey folks, Happy Halloween! Quite a big build this time around, all things considered. Game Changes: The most important part for most people, concrete changes to the game itself are up first.
What changed
- Gameplay
- UI and audio
- Server
- Maps
- Compatibility
King Arthur's Gold changes
Pickup priorities have been tweaked as a result of some community concern about them and initiative from a github contributor (tru0067). Dead bodies are more heavily de-prioritised, anything exploding is heavily prioritised, saws are prioritised over seeds and logs for managing wood farms, and material/ammo stacks are prioritised by size. I believe Asu has some more refinement planned for this but it's a good start on what seems to be a sore point for some people.
Probably the smallest but most visual is the builder and vehicle shops have been adjusted for nicer button placement and alignment. See below!
The filled bucket idea has been reworked into a separate "filled bucket" shop option which costs coins, while the basic bucket is now empty again. There's also some anti-spam server-lag mitigation to curb some bad behaviour observed.
The chat swear filter is now customisable by config file; support for this (so we can update it but you can maintain your own set of unsavoury terms) will be expanded in the future. Asu is working on the option to apply the swear filter to the display of names as well.
An issue with tents being placed one tile too high in the new map Passfest has been fixed.
GitHub: It's nice to see the public github repo up and running "properly". This last few weeks in particular have been very active on Github! Each week has started with a long session of reviewing and merging pull requests; contributions from the community. This month, 91 commits were pushed across 21 merged pull requests, plus internal development. This includes contributions from Asu, Fuzzle, Diprog, tru0067, Panky123, BarsukEughen, Cameron1010, Mazey, and myself - thanks to everyone! Diprog actually overtook me in terms of raw commits to the base repo, with all the translation work from him and the RU translation team! Translations: Translation support has been expanded at a steady pace. Diprog, BarsukEughen, Basea, Voxez, and Grey Guard have been working on a full Russian translation. The menus translation is still underway, but many in-game things are translated, all tutorials are translated, and we're working on getting some missing engine support for more. This has really helped spur the translation support along as it's helpful to have external people testing (and breaking) existing support. Thanks a lot for your work, folks!
Hopefully this provides a more comfortable environment for our Russian players. The RU translation team welcome any corrections or suggestions, and we'd love to know if this has helped you! The required support for full menu translations will be added ASAP. If you are interested in helping localise KAG to your language, please get in touch through the Official Forums, Discord or Github. Testing: Testing has been turned basically into an "opt-in" system. Anyone can apply and is very likely to be accepted for access to pre-release builds. We do ask if you're keen to test that you spend time to get familiar with the requirements and if possible, join the discord before jumping in. You'll need a forum account too, more info here! This may be especially helpful for modders, prospective contributors, and translators - but everyone is welcome. Discord: The Official Discord is almost at 800 members! I'm hoping we hit 1000 by
Source
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