Full notes
Full King Arthur's Gold update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Server
- Fixes
- Store
- Performance
King Arthur's Gold changes
- Competitivemode
This is a follow-up build to 2367, and brings in the map changes that were decided on by the community over the last month.
There's a healthy mixture of conventional, competitive, and creative mapmaking that all fall within the bounds of the official map content; I'm happy to see a nice, diverse set of maps hit the public stage. Give them a play and be sure to show support for the maps you think are special! The specific mapcycle changes can be seen in the changelog, but a few things are worth pointing out:
The cycle changes are for CTF only.
Many maps were removed to make room for new maps and to help keep the cycle fresh.
The cycle is still 44 maps long, so there's still probably some fat to cut if we want a lean cycle with seasonal updates.
No maps have been deleted or removed from the files, so if you have a favourite to play with friends you can still run it on your own server without hassle.
You can read more about each map decision here, and the map team are always happy to take feedback (in that thread or here) - be sure to let them know if they've axed one of your faves, or (more importantly) if you love one of the new maps! There are also a few minor changes, fixes and contributions from github and internally. Most notably:
Tips are fixed
There's a work in progress Russian translation
Buckets start off filled with 3 charges of water right out of the shop.
That leaves retouched emotes, more performance work and further improved translation support for the next build. Looking forward to it. Have Fun! Max
Changelog for Build 2374 Maps: [modified] CTF mapcycle changes: (big thanks to the maps team!) [added] Asu_DeadPlateau, Mcrifel_Fish, SJD360_Stampede, 8x_Pass_Fest, Skinney_Glitch, SJD360_Paradox, PUNK123_BlockCity [removed] Cerbero's Rift, ffsff_ClassicWar2, ffsff_SecludedForest, ffsff_UnderhangPit2, Lavaguy678_Meadow, Mazey_Rioter, Potatobird_SharkRomance, Punk123_MemoryLane, Punk123_Hillo, Punk123_AntKing, Punk123_AlienFrogAssault, SJD360_Overdose2, an_obamanation_AlientAntAssault, Punk123_toothgrinderx2, 8x_Fest_Pass, 8x_BBiscuit, Trekobius_DragonsLair, Joiken_CTF2 Game: [modified][experimental] buckets start filled so they can be used for fire fighting [modified] KickAFK moves kick-immune players to spectator if they are detected afk (thanks mazey) Translations: [added] WIP Russian translation (thanks diprog!) Fixes and Tweaks: [added] script interface dumps individual objects into Objects/ (thanks asu) [fixed] incredibly long standing minimap bug (rendered overlapping the top edge of the border, offset when fully viewed) (this affected modders more than vanilla - thanks GoldenGuy for the tip off) [modified] TheDirtySwine head changed to Cruxiat head at mutal request. [modified] locale selection centred and extended to allow for longer locale labels if needed [fixed] some "broken" heads in settings menu [fixed] tips not showing properly (thanks asu)
Source
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