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Steam News8 March 20179y ago

Build 2151 - Minor Tweaks, Knight Hitting Fixes, Exploits Patched

Hey Folks Minor Release, just a few fixes and additions. I'm pushing this out in a relative hurry to revert to old behaviour for knight attacking - the new code allows attacking through doors in some instances, and the

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Hey Folks Minor Release, just a few fixes and additions. I'm pushing this out in a relative hurry to revert to old behaviour for knight attacking - the new code allows attacking through doors in some instances, and the old code is more conservative, so I'm going with that. We'll look at a more robust solution soon. There's also a fix for a TDM exploit, an added scripting constant, more modder-friendly collapse behaviour and a fix for the radius being reported incorrectly for non-circular shapes. It's still an approximation, but it's now a correct approximation instead of twice what it should be. We'll be keeping an eye on the release to make sure there's no more funny business with attacking ːkag_yesː Have Fun, Max Full Changelog:

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  • Fixes
addedHey Folks Minor Release, just a few fixes and additions. I'm pushing this out in a relative hurry to revert to old behaviour for knight attacking - the new code allows attacking through doors in some instances, and the old code is more conservative, so I'm going with that. We'll look at a more robust solution soon. There's also a fix for a TDM exploit, an added scripting constant, more modder-friendly collapse behaviour and a fix for the radius being reported incorrectly for non-circular shapes. It's still an approximation, but it's now a correct approximation instead of twice what it should be. We'll be keeping an eye on the release to make sure there's no more funny business with attacking ːkag_yesː Have Fun, Max Full Changelog:

King Arthur's Gold changes

addedHey Folks Minor Release, just a few fixes and additions. I'm pushing this out in a relative hurry to revert to old behaviour for knight attacking - the new code allows attacking through doors in some instances, and the old code is more conservative, so I'm going with that. We'll look at a more robust solution soon. There's also a fix for a TDM exploit, an added scripting constant, more modder-friendly collapse behaviour and a fix for the radius being reported incorrectly for non-circular shapes. It's still an approximation, but it's now a correct approximation instead of twice what it should be. We'll be keeping an eye on the release to make sure there's no more funny business with attacking ːkag_yesː Have Fun, Max Full Changelog:
[added] air count is copied when changing class [fixed?] modding-unfriendly isTileSolid was used for collapse block solidity testing. [fixed] approximate radius for polygon shapes was twice what it should be [added] Maths::Pi constant [fixed] more dirt vulns on pressurecooker [reverted] to old knightlogic to patch hitting issues

Source

Steam News / 8 March 2017

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