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Steam News3 February 20179y ago

Build 2118 - Stability, Official Modded Server, TDM Maps and More

Hey Folks! A small build to ease into February - it's going through the build server now and should be out on all platforms within the hour.

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Full King Arthur's Gold update

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Repeated intro

Hey Folks! A small build to ease into February - it's going through the build server now and should be out on all platforms within the hour. As mentioned in the January Round Up, we've been looking into the crashes that have been happening for the last few builds, and working on some minor content changes. The Official Modded Server was also put into beta in the USA - this build should make it the same colour in the list as the rest of the official servers. We'll be opening up a thread next week to get feedback on it, talk through any issues and start sourcing new mods for it now that it seems to be working - particularly mods compatible with the custom heads mod! This build has a tentative fix for a nasty memory corruption bug that was causing occasional issues with deltas, as well as crashing servers on join if certain conditions were met. We hope to see improvements to server stability, and we'll be monitoring it in the weeks to come. There have also been changes to the TDM map cycle - a few smaller changes as well as 3 new maps. Dichotomy - one half of the map is randomly closed off each round. Pressure Cooker - The map slowly floods from outside in, forcing players to engage. Craggy Outlook - Cliffs overlook a central treasure trove with randomly selected entrances. As a result of community feedback, sponges are now 15 coins in CTF, as they weren't seeing much use. The "Mines Not Showing Activated on Join" bug may also be fixed, but this needs more attention - if it's not fixed this time around it'll need a reimplementation of how the animation is synced. Last but not least, Norill has received his honorary special head for service through the THD intern program. Congratulations Norill, and thanks for your work! Have Fun, Max

What changed

1 fix0 additions0 changes0 removals
  • Fixes
fixedHey Folks! A small build to ease into February - it's going through the build server now and should be out on all platforms within the hour. As mentioned in the January Round Up , we've been looking into the crashes that have been happening for the last few builds, and working on some minor content changes. The Official Modded Server was also put into beta in the USA - this build should make it the same colour in the list as the rest of the official servers. We'll be opening up a thread next week to get feedback on it, talk through any issues and start sourcing new mods for it now that it seems to be working - particularly mods compatible with the custom heads mod! This build has a tentative fix for a nasty memory corruption bug that was causing occasional issues with deltas, as well as crashing servers on join if certain conditions were met. We hope to see improvements to server stability, and we'll be monitoring it in the weeks to come. There have also been changes to the TDM map cycle - a few smaller changes as well as 3 new maps. Dichotomy - one half of the map is randomly closed off each round. Pressure Cooker - The map slowly floods from outside in, forcing players to engage. Craggy Outlook - Cliffs overlook a central treasure trove with randomly selected entrances. As a result of community feedback, sponges are now 15 coins in CTF, as they weren't seeing much use. The "Mines Not Showing Activated on Join" bug may also be fixed, but this needs more attention - if it's not fixed this time around it'll need a reimplementation of how the animation is synced. Last but not least, Norill has received his honorary special head for service through the THD intern program. Congratulations Norill, and thanks for your work! Have Fun, Max

King Arthur's Gold changes

fixedHey Folks! A small build to ease into February - it's going through the build server now and should be out on all platforms within the hour. As mentioned in the January Round Up , we've been looking into the crashes that have been happening for the last few builds, and working on some minor content changes. The Official Modded Server was also put into beta in the USA - this build should make it the same colour in the list as the rest of the official servers. We'll be opening up a thread next week to get feedback on it, talk through any issues and start sourcing new mods for it now that it seems to be working - particularly mods compatible with the custom heads mod! This build has a tentative fix for a nasty memory corruption bug that was causing occasional issues with deltas, as well as crashing servers on join if certain conditions were met. We hope to see improvements to server stability, and we'll be monitoring it in the weeks to come. There have also been changes to the TDM map cycle - a few smaller changes as well as 3 new maps. Dichotomy - one half of the map is randomly closed off each round. Pressure Cooker - The map slowly floods from outside in, forcing players to engage. Craggy Outlook - Cliffs overlook a central treasure trove with randomly selected entrances. As a result of community feedback, sponges are now 15 coins in CTF, as they weren't seeing much use. The "Mines Not Showing Activated on Join" bug may also be fixed, but this needs more attention - if it's not fixed this time around it'll need a reimplementation of how the animation is synced. Last but not least, Norill has received his honorary special head for service through the THD intern program. Congratulations Norill, and thanks for your work! Have Fun, Max
Full Changelog: [added] New RTDM maps + fixed some "bugs" in old ones [fixed?] mines not showing activated on join (issue with cmds vs sync(), if not fixed might need reimplementation) [modified] sponge is 15 coins [fixed] memory corruption due to race condition on join [added] USA modded server to official server list [added] norill head (king of horses) - congrats

Source

Steam News / 3 February 2017

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