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Steam News4 November 20169y ago

Build 2027 - More Cleaning Up

Hey Everyone! Last build went about as well as we could have hoped, but there have still been a few rough edges. Most of those should be fixed with this build.

Full notes

Full King Arthur's Gold update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Everyone! Last build went about as well as we could have hoped, but there have still been a few rough edges. Most of those should be fixed with this build.

What changed

5 fixes1 addition2 changes0 removals
  • Fixes
  • Gameplay
  • Performance
fixedHey Everyone! Last build went about as well as we could have hoped, but there have still been a few rough edges. Most of those should be fixed with this build.
addedBuilding on top of some annoying objects (Logs/hearts) is now possible - let us know if you have any items you'd like to see added to this list. It does cause some icky physics issues that we'll look into soon; a fix for the underlying problem there has been in the works for a long time.
fixedExtremely high speed archer grappling in some circumstances has been fixed.
fixedBucket not working for putting out fires fixed.
changedA few collision consistency problems were sorted out.
fixedFixed missing closing parenthesis in vote passed/failed message.

King Arthur's Gold changes

fixedHey Everyone! Last build went about as well as we could have hoped, but there have still been a few rough edges. Most of those should be fixed with this build.
addedBuilding on top of some annoying objects (Logs/hearts) is now possible - let us know if you have any items you'd like to see added to this list. It does cause some icky physics issues that we'll look into soon; a fix for the underlying problem there has been in the works for a long time.
fixedExtremely high speed archer grappling in some circumstances has been fixed.
fixedBucket not working for putting out fires fixed.
changedA few collision consistency problems were sorted out.
  • Building on top of some annoying objects (Logs/hearts) is now possible - let us know if you have any items you'd like to see added to this list. It does cause some icky physics issues that we'll look into soon; a fix for the underlying problem there has been in the works for a long time.

  • Extremely high speed archer grappling in some circumstances has been fixed.

  • Bucket not working for putting out fires fixed.

  • A few collision consistency problems were sorted out.

  • Some fishy behaviour with the fish was sorted out (you can keep them alive with splashes now)

  • Fixed missing closing parenthesis in vote passed/failed message.

  • Material counter totals ever-increasing when juggling an item has been fixed.

Linux/OSX Potential Fixes: This build may fix the prevailing "crash bug" for Linux and OSX users - please let us know if you still have that crash, as we unfortunately haven't been able to get good coverage while testing it! Have fun! Max

Changelog: [fixed] missing paren in voting [fixed] shot in a heart causing high speed [fixed] bucket [fixed] ever-increasing totals in hover messages for material counters when "juggling" [modified] match timer starts when the build time is over (thanks makmoud98) [removed] DecayInWater.as from things that have IgnoreDamage.as anyway [fixed?] linux/osx crashes [fixed] steak and grain not colliding with platforms [added] steak and grain collide with arrows [removed] hearts colliding with each other mid-air [removed] "food" tag (only used in 1 place) [modified] building blocks on logs and hearts now possible (what other items should be possible?) [fixed] extremely high speed archer grappling on flat ground [fixed] fishy not colliding with platforms [fixed] fishy dying on water splash hit [fixed] "cant build here" indicator being vertical for horizontal ladders

Source

Steam News / 4 November 2016

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