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Steam News28 October 20169y ago

Build 2020 - Fixes and Player Marking

Hey everyone, A more minor build this time, just cleaning up some of the rough edges of the last one. A few bugs and cosmetic issues have been fixed.

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Full King Arthur's Gold update

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Repeated intro

Hey everyone, A more minor build this time, just cleaning up some of the rough edges of the last one. A few bugs and cosmetic issues have been fixed. Check the changelog to see if any issues you had with 2019 are still outstanding, and please report them in the build thread. We'll get to them as soon as we can. There is one new feature from @norill (one of our interns), which is the ability to "mark" players as special - to keep an eye on them (friend or foe!). They will show up as a little golden arrow on the map (like you do) and have a grey arrow floating above them in-game (your one is still golden). You can mark players with the "party" key, which is R by default. Anyone sharing your clantag is automatically marked. Please let him know in the thread any issues you have with this feature, or ideas for extension. Have fun! Max

What changed

1 fix0 additions0 changes0 removals
  • Maps
fixedHey everyone, A more minor build this time, just cleaning up some of the rough edges of the last one. A few bugs and cosmetic issues have been fixed. Check the changelog to see if any issues you had with 2019 are still outstanding, and please report them in the build thread. We'll get to them as soon as we can. There is one new feature from @norill (one of our interns), which is the ability to "mark" players as special - to keep an eye on them (friend or foe!). They will show up as a little golden arrow on the map (like you do) and have a grey arrow floating above them in-game (your one is still golden). You can mark players with the "party" key, which is R by default. Anyone sharing your clantag is automatically marked. Please let him know in the thread any issues you have with this feature, or ideas for extension. Have fun! Max

King Arthur's Gold changes

fixedHey everyone, A more minor build this time, just cleaning up some of the rough edges of the last one. A few bugs and cosmetic issues have been fixed. Check the changelog to see if any issues you had with 2019 are still outstanding, and please report them in the build thread. We'll get to them as soon as we can. There is one new feature from @norill (one of our interns), which is the ability to "mark" players as special - to keep an eye on them (friend or foe!). They will show up as a little golden arrow on the map (like you do) and have a grey arrow floating above them in-game (your one is still golden). You can mark players with the "party" key, which is R by default. Anyone sharing your clantag is automatically marked. Please let him know in the thread any issues you have with this feature, or ideas for extension. Have fun! Max
Changelog: [added] party indicators for clanmates [modified] some work on grapple to make it harder to glitch through 1 tile holes and platforms (still possible with some platforms) [modified] un-aligned names/clantags in scoreboard [fixed] hitting trees and spikes when not overlapping (and made hitting spikes on backwall easier) [fixed] builder hitting flowers [fixed] can't place seeds [changed] large stacks of materials decay slower, small stacks decay faster

Source

Steam News / 28 October 2016

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